How to win lane as Yasuo against Mel · 53.2% win rate over 3,823 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | She's an immobile artillery mage with no level-1 kill threat, so your walk-up and Steel Tempest poke win the opening. |
| Level 2 | Yasuo | At 2 she can't answer your E-Q trade, and her E Solar Snare on cooldown leaves her exposed. |
| Level 3 | Yasuo | Wind Wall denies her Q Radiant Volley on reaction, stripping her wave-clear and poke so you walk her down. |
| Levels 4-5 | Yasuo | Her only lock is E Solar Snare, which you sidestep, so with Sweeping Blade up every gap is a free dash-in. |
| Level 6 | Yasuo | Last Breath off a knockup Q kills her, and R Golden Eclipse can't save an immobile target from your dive. |
| First item | Yasuo | One crit item outpaces her Passive Overwhelm stacking, so you burst her before she can threaten back. |
| Two+ items | Yasuo | She stays squishy and dashless, and W Rebuttal reflects only one instance, not your full crit combo. |
Mel has no early kill pressure on you — she's an immobile artillery mage who wants to poke with Q Radiant Volley and farm Passive stacks. At levels 1-2 walk up behind minions, chip with Steel Tempest, and don't respect her damage until she has W Rebuttal to punish you. She can't stop your level-2 E-Q trade, so take it whenever her E Solar Snare is down. Keep the wave moving toward her so you always have a dash target.
The full Yasuo vs Mel report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Mel vs Yasuo guide →
All Yasuo mid lane matchups →
Also played in: Top Lane