How to win lane as Yasuo against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1: neither has a real edge — a pure last-hit and skillshot-dodging standoff, so Skill decides it. |
| Level 2 | Even / skill | Level 2: whoever lands their first full combo wins the trade; it's execution-dependent, hence Skill. |
| Level 3 | Even / skill | Level 3: Yasuo gets E mobility but Locke's melee sustain matches it, keeping the trade a skill check. |
| Levels 4-5 | Even / skill | Level 4: still even — Yasuo's dodging versus Locke's mark punish, decided by mechanics not the matchup. |
| Level 6 | Locke | Level 5: Locke hits his stack/mark spike as a melee bruiser and out-trades Yasuo before crit items, edging Locke. |
| First item | Even / skill | First item window: skill again — Yasuo's crit is coming but not guaranteed to be online, so execution decides. |
| Two+ items | Even / skill | Late game: a team-dependent skirmish coin flip; whoever plays the resets and burst windows cleaner wins, so Skill. |
This is a coin-flip skill matchup: Locke is a melee AD champ who throws a spread of blades and stacks a mark for bonus damage, so early trades come down to who dodges and who lands their skillshots. Yasuo's flowing shield and E mobility let him weave out of Locke's blade spread, but Locke's melee sustain and mark punish sloppy positioning. Neither champ has a clean edge levels 1-4 — it hinges on execution and last-hit discipline.
The full Yasuo vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Yasuo guide →
All Yasuo mid lane matchups →
Also played in: Top Lane