How to win lane as Yasuo against Lux · 54.17% win rate over 7,082 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | Her Q Light Binding is a 12s-cooldown skillshot at rank 1, so one sidestep leaves her helpless while you walk up and trade. |
| Level 2 | Yasuo | Hitting 2 first lets you E-Q a huge chunk before she can space, and she has no dash to escape the burst. |
| Level 3 | Yasuo | Wind Wall denies both Q Light Binding and E Lucent Singularity on reaction, so she cannot zone you off farm. |
| Levels 4-5 | Yasuo | With Sweeping Blade up you dash onto her the instant her root misses, and her long cooldowns can't punish the gaps. |
| Level 6 | Yasuo | Last Breath needs no commitment from her — any knockup Q kills her, and Final Spark itself can be Wind Walled. |
| First item | Yasuo | One crit item means she can't land a full combo through you, and you delete her the moment you're on top. |
| Two+ items | Yasuo | Two crit items turn every E-Q engage lethal, and an immobile Lux cannot survive your dash once her root is down. |
Lux cannot contest you at levels 1-2: her Q Light Binding is a 12-second-cooldown skillshot and her only escape is Flash. Walk up behind the caster minions, chip with Steel Tempest, and punish every Q she throws by sidestepping into a Sweeping Blade onto her. She has no reliable level-2 spike to answer your E-Q burst, so shove to her and force her to give ground. Every misfired root is a free trade for you.
The full Yasuo vs Lux report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Lux vs Yasuo guide →
All Yasuo mid lane matchups →