How to win lane as Yasuo against Aurora · 51.31% win rate over 2,212 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | Level 1 is yours: you out-range her and her Q bounce is dodgeable with a dash. |
| Level 2 | Yasuo | Level 2 stays yours as she leans on her E dash for safety and can't punish you. |
| Level 3 | Yasuo | Level 3 is yours because you punish her whenever Across the Sands is on cooldown. |
| Levels 4-5 | Yasuo | Levels 4-5 remain yours: her only escape from your knockup is the E dash you track. |
| Level 6 | Yasuo | Level 6 stays yours: Between Worlds zones but can't stop a committed dash all-in. |
| First item | Yasuo | First item is yours: crit Q's out-trade her poke and Wind Wall denies the spirit marks. |
| Two+ items | Yasuo | With 2+ items you dominate: dash-knockup lands the moment her E is down and Wind Wall kills her kite. |
Levels 1-2 are yours: your Q out-ranges her and her Twofold Hex is a dodgeable bounce you sidestep with a dash on the wave. She's reliant on her E dash for safety, so once you bait it out she has no way to escape your gap-close and you threaten every step-up.
The full Yasuo vs Aurora report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Aurora vs Yasuo guide →
All Yasuo mid lane matchups →
Also played in: Top Lane