How to win lane as Annie against Yasuo · 53.93% win rate (5,118 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Wind Wall can't block point-and-click — but his dashes dodge your stun timing. Stun the dash ARRIVAL, not the wind-up, and shield his tornado window.
Track: Yasuo's W — Wind Wall (25–17s cooldown). Blocks every projectile for its duration — hold your poke until it is spent.
Read from Annie's seat: which stage windows this plan plays for against Yasuo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Levels 1-2 are an even skill matchup — Wind Wall eats her autos but not her targeted Q, and he cannot punish from range |
| Level 2 | Even / skill | Level 2 stays even for the same wall-timing reasoning |
| Level 3 | Even / skill | Level 3 remains a skill check as the same read-and-block dynamic persists with no clear damage edge |
| Levels 4-5 | Even / skill | Annie's Tibbers-stun combo starts winning forced all-ins by levels 4-5 if she baits the wall correctly |
| Level 6 | Annie | Tibbers at 6 gives Annie a decisive forced all-in advantage since Yasuo lacks a solo follow-up to his ultimate |
| First item | Yasuo | Yasuo's first-item power spike lets him dash in and all-in Annie back, flipping this window in his favor |
| Two+ items | Even / skill | Annie's burst combo still wins the late lane duel outright whenever she successfully lands the first stun |
Levels 1-2 are even — Wind Wall blocks your autos but not your targeted Q, so the stun still lands, and he has no ranged punish beforehand; trades depend on timing and positioning rather than either kit holding a clear advantage. Track Yasuo Wind Wall: 25s at rank 1, 4 seconds long — it eats your autos, never your targeted Q, so keep stunning through it.
Pooled Emerald+ win rates from Annie's side, sampled July 2026.
The full Annie vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Annie, slightly — a 53.93% win rate edge over 5,118 games; execution can flip it.
Mostly — Annie has a small statistical edge (53.93% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Annie has a slight edge (53.93% win rate), and play quality decides the rest.
Annie takes Electrocute on the Domination tree with Cheap Shot, Grisly Mementos and Ultimate Hunter, and Sorcery secondary (Manaflow Band and Scorch) vs Yasuo.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — refunds become a war chest. Build Stormsurge / Luden's first, then Shadowflame, with Sorcerer's Shoes / Plated Steelcaps.
Playing the other side? Yasuo vs Annie guide →
All Annie mid lane matchups →
More Annie mid lane matchups: vs Viktor · vs Vladimir · vs Xerath · vs Yone · vs Zed · vs Ziggs