How to win lane as Annie against Yasuo · 55.95% win rate over 2,438 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Levels 1-2 are an even skill matchup — Yasuo's Windwall counters a single stun but he can't punish Annie from range otherwise |
| Level 2 | Even / skill | Level 2 stays even for the same wall-timing reasoning |
| Level 3 | Even / skill | Level 3 remains a skill check as the same read-and-block dynamic persists with no clear damage edge |
| Levels 4-5 | Annie | Annie's Tibbers-stun combo starts winning forced all-ins by levels 4-5 if she baits the wall correctly |
| Level 6 | Annie | Tibbers at 6 gives Annie a decisive forced all-in advantage since Yasuo lacks a solo follow-up to his ultimate |
| First item | Yasuo | Yasuo's first-item power spike lets him dash in and all-in Annie back, flipping this window in his favor |
| Two+ items | Annie | Annie's burst combo still wins the late lane duel outright whenever she successfully lands the first stun |
Levels 1-2 are an even matchup — Yasuo's Windwall can shut down a single stun cast, but he has no way to punish you from range beforehand, so trades depend on timing and positioning rather than one side having a clear kit advantage.
The full Annie vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Yasuo vs Annie guide →
All Annie mid lane matchups →