How to win lane as Annie against Azir · 57.36% win rate (727 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He out-ranges you — but a stocked stun makes every step into your Flash radius a coin he can't afford to flip.
Track: Azir's E — Shifting Sands (22–16s cooldown). His shield-dash to a soldier — engage the window after he burns it.
Read from Annie's seat: which stage windows this plan plays for against Azir.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Annie | You're ahead early — Conquering Sands is 14s at rank 1, so a dodged Q leaves him defenceless |
| Level 2 | Annie | That lead holds at 2: Shifting Sands is 22s and it is his only exit |
| Level 3 | Annie | Level 3 stays in your favour — his dash halts on contact, so it cannot carry him past you |
| Levels 4-5 | Annie | Level 4 continues favoring you since his damage still can't outtrade your all-in threat |
| Level 6 | Annie | Tibbers at 6 still beats him while Emperor's Divide is down — 120s at rank 1, so he gets one attempt |
| First item | Azir | You reclaim the edge after itemizing since baiting his R reopens your kill window |
| Two+ items | Even / skill | Late game stays yours on balance — if his R is down or baited, your engage still threatens a kill |
Azir is genuinely vulnerable levels 1-3 — Conquering Sands is 14 seconds at rank 1 and Shifting Sands is 22, so between them your stun-combo punishes any overextension or clumsy soldier placement hard. Track Shifting Sands is 22s at rank 1, and the dash halts the instant it hits a champion — it cannot carry him through you. Azir needs soldiers spaced out to poke and to have somewhere to dash to, but with Conquering Sands on a 14-second cooldown at rank 1, your stun-combo punishes any misstep in between.
Pooled Emerald+ win rates from Annie's side, sampled July 2026.
The full Annie vs Azir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Annie — a 57.36% win rate vs Azir in mid lane over 727 games is a real advantage.
Not really — Annie holds a real statistical advantage (57.36% win rate), so Azir is the one working uphill.
Statistically yes — Annie counters Azir in mid lane, winning 57.36% of 727 Emerald+ games.
Annie takes Electrocute on the Domination tree with Cheap Shot, Grisly Mementos and Ultimate Hunter, and Sorcery secondary (Manaflow Band and Scorch) vs Azir.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — refunds become a war chest. Build Stormsurge / Luden's first, then Shadowflame, with Sorcerer's Shoes / Mercury's Treads.
Playing the other side? Azir vs Annie guide →
All Annie mid lane matchups →
More Annie mid lane matchups: vs Anivia · vs Aurelion Sol · vs Aurora · vs Brand · vs Cassiopeia · vs Diana