How to win the jungle race as Locke against Volibear · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Volibear.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Volibear | At level 1 this window belongs to Volibear: Frenzied Maul bite trades plus passive attack speed win the buff-pit brawl, and the Q stun into stacked W bites chunks harder the longer the fight runs. Break line of sight before his Q reaches you and never re-engage into the E shield. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Volibear | The Q stun into stacked W bites chunks harder the longer the fight runs — Locke has no answer to that at level 2. Sky Splitter's shield-plus-slow makes their short trades strictly better on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Danger — Avoid Volibear | Volibear out-classes you at the opening scuttle — Q stun, W reset bite and E shield form a complete early brawling kit, and the Q stun into stacked W bites chunks harder the longer the fight runs. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Volibear | Volibear owns 4-5 outright. He uses 4-5 to bully camps and towers, and the Thundering Smash stun makes long-lane ganks work, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Volibear's R | The Stormbringer leap adds a tower-disabling slab of stats to an already strong brawl — Locke loses the straight post-6 duel. Spread off the landing zone and kite the slow out before re-engaging, and shift your pressure to the side of the map Stormbringer is not on. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Volibear's first item is where the bite trades stop being even and start ending with your health bar gone. |
| 2+ Items Scaling | Respect Volibear Late — End Early | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Volibear clears fast off Frenzied Maul healing and the passive attack speed, and he leaves camps close to full.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Volibear report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Volibear pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Volibear pressures 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Volibear vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Udyr · vs Vi · vs Viego · vs Warwick · vs Wukong · vs Xin Zhao