How to win the jungle race as Locke against Wukong · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Wukong.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Wukong | The clone bait into a Nimbus Strike re-engage wins both halves of the trade — Locke has no answer to that at level 1. Crushing Blow plus double-Q armor shred wins the opening exchange on their half of the map too, so skip the level-1 crossing and answer the pressure cross-map. |
| Level 2 Skirmish | Respect Wukong | The Warrior Trickster clone baits their cooldowns and wins the re-engage, and Locke has no clean answer to it on the second camp — the clone bait into a Nimbus Strike re-engage wins both halves of the trade. Hold your key cooldown until the real Wukong commits — the clone deals no ability damage, and give up the second buff rather than the kill. |
| Level 3 Route | Respect Wukong | The window at the opening scuttle belongs to Wukong: clone plus Nimbus Strike means they control when the fight starts and ends. Your own line is real — W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP — but it arrives second here. Hold your key cooldown until the real Wukong commits — the clone deals no ability damage, then give up the level-3 river fight. |
| Levels 4-5 Macro | Respect Wukong — Path Opposite | You lose the 4-5 duel. He plays 4-5 through clone bluffs at entrances and takes the camps you leave behind — so let them have that half of the map and cash the other half faster. |
| Level 6 Breakpoint | Respect Wukong's R | Double-cast Cyclone knock-ups chain into extended fights nobody out-trades, which is the whole problem: two Cyclone knock-ups mean half the fight is spent airborne. Hold your answer until the clone reveals — then dodge the second spin, not the first, and spend Purgatory to equalize rather than to open. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Wukong's first item is where the armour shred plus Crushing Blow becomes a duel he wins rather than survives. |
| 2+ Items Scaling | Respect Wukong Late — End Early | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Wukong clears quickly with Crushing Blow and Nimbus Strike, and the armour shred keeps camps dying at a steady rate.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Wukong report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Wukong pressures 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Wukong vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Viego · vs Volibear · vs Warwick · vs Xin Zhao · vs Zac · vs Zyra