How to win the jungle race as Locke against Warwick · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Warwick.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Warwick | Hard no-contest for Locke at level 1: Eternal Hunger sustain means they win any fight where both sides arrive off full camps, and Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Never fight him while low — his W tracks your blood trail; disengage above 50%. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Warwick | Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern on top of that, so level 2 is a straight stat check Locke loses — never fight him while low — his W tracks your blood trail; disengage above 50%, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Warwick | Warwick out-classes you at the opening scuttle — Eternal Hunger sustain means they win any fight where both sides arrive off full camps, and Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Warwick | Warwick owns 4-5 outright. He tracks blood trails through 4-5, so any laner below half is a gank he reaches faster than you expect, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Warwick's R | Infinite Duress suppresses you through the fight while his sustain out-lasts your burst — Locke loses the straight post-6 duel. Hold a dash or hard CC for the R leap — it is interruptible mid-flight, and shift your pressure to the side of the map Infinite Duress is not on. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Warwick's first item is where the healing stops being sustain and starts being more than your damage can out-pace. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Warwick clears fast and heals through everything off Eternal Hunger, so he is at full health at every crossing.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Warwick report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Warwick pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Warwick pressures 5 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Warwick vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Vi · vs Viego · vs Volibear · vs Wukong · vs Xin Zhao · vs Zac