How to win the jungle race as Locke against Xin Zhao · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Xin Zhao.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Xin Zhao | The W challenge into Three Talon Strike knock-up chains you down before you can answer. Three Talon Strike's knock-up plus passive healing wins the first buff-pit duel on top of that, so level 1 is a straight stat check Locke loses — respect the river bushes and disengage before the third Q hit lands, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Xin Zhao | Xin Zhao out-classes you on the second camp — Wind Becomes Lightning (W) challenge poke starts trades they finish for free, and the W challenge into Three Talon Strike knock-up chains you down before you can answer. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Xin Zhao | Do not be seen at the opening scuttle: the W challenge into Three Talon Strike knock-up chains you down before you can answer. On top of that, the full knock-up combo with W slow is among the top three level-3 duels, so they get there first. Respect the river bushes and disengage before the third Q hit lands. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Danger — Avoid Xin Zhao | This is a no-contest window: he dives lanes through 4-5, since Audacious Charge into the knock-up needs no setup at all, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Xin's R | Crescent Guard makes the 1v1 literal, which is the whole problem: Crescent Guard isolates you from your team and wins the resulting 1v1. Fight him with numbers before the R cast or poke the duel down from range, and spend Purgatory to equalize rather than to open. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Xin Zhao's first item is a sharp jump — the knock-up combo goes from a strong trade to a kill on most junglers. |
| 2+ Items Scaling | Locke Favoured at Full Build | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Xin Zhao clears fast and heals off Determination, so he reaches three healthy and looking for the first fight.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Xin Zhao report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Xin Zhao pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Xin Zhao pressures 5 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Xin Zhao vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Volibear · vs Warwick · vs Wukong · vs Zac · vs Zyra · vs Amumu