How to win the jungle race as Locke against Amumu · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Locke Favoured | Q nail volleys clear camps at range while banking marks for the first scuttle fight. The margin is thin: Despair tank stats clear fine, but champion duels are losers, and one slow camp on your side hands the window straight back, so keep the trade short. Sidestep the bandage line — without the stun connecting he has no kill threat. |
| Level 2 Skirmish | Locke Favoured | The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too. Bandage Toss is their gank tool, not a duel-winner, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Locke Favoured | W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, but Despair tank stats clear fine, but champion duels are losers. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a farm-and-track window vs Amumu — bank camps, keep river vision, and hold the fight for your level-6 totem instead of coin-flipping. |
| Level 6 Breakpoint | Respect Amumu's R | The six-spike belongs to Amumu, and Locke's does not bridge the gap: a Bandage Toss into the AoE Curse locks you down for the full follow-up. The engage is two dodgeable skill-shots — respect the angle, not the mummy. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Respect Amumu Late — End Early | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Locke holds 4 windows, Amumu 2, the rest are even.
Yes — Locke vs Amumu plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Amumu vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Brand · vs Briar