How to win the jungle race as Locke against Ivern · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Locke Dominant | Q nail volleys clear camps at range while banking marks for the first scuttle fight. Later in the game this bites, because he won't fight you — but a Triggerseed root into his laner's follow-up will. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Ivern concedes. |
| Level 2 Skirmish | Locke Dominant | The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, while Brushmaker poke from their own brush is their only legal trade. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Locke Dominant | W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP. Triggerseed's root protects their escape, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Ivern path away from the camps you want. |
| Levels 4-5 Macro | Locke Dominant — Keep Fighting | Nothing about 4-5 helps Ivern here: he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Purgatory Favoured | The Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets. Ivern's six is not empty — Daisy's knock-ups plus triggered roots make diving him expensive. Take the duel from even health rather than from behind, and kill Daisy fast or ignore her — Ivern himself still cannot fight you. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Locke's race plan controls 6 of the 7 windows — Locke holds the tempo advantage in this jungle matchup.
Not exactly — Locke's race plan controls 6 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus