How to win the jungle race as Ivern against Locke · Matchup data reviewed on patch 26.15
Read from Ivern's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Locke | Locke out-classes you at the first buff — Q nail volleys clear camps at range while banking marks for the first scuttle fight, and a stacked nail string into the blink-through consume deletes half a health bar. Skip the level-1 crossing, full-clear away from them, and trade map pressure instead of health. |
| Level 2 Skirmish | Danger — Avoid Locke | Do not be seen on the second camp: a stacked nail string into the blink-through consume deletes half a health bar. On top of that, the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, so they get there first. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit. Refuse the level-2 skirmish and farm the opposite quadrant until your spike lands. |
| Level 3 Route | Danger — Avoid Locke | Hard no-contest for Ivern at level 3: W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, and a stacked nail string into the blink-through consume deletes half a health bar. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Levels 4-5 Macro | Danger — Avoid Locke | This is a no-contest window: he uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Locke's R | Locke wins the breakpoint outright — the Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets, and Purgatory executes anyone who fights below the floor inside his totem — 'almost dead' becomes dead. Leave the totem zone above the threshold and kill him while E is down — his execute can't chase, then trade objectives cross-map until your items land. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Late-game Locke scales with his seal count, not his items — deny executes and his floor never rises. Focus him when E is down and never let "almost dead" linger inside Purgatory. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Ivern's plans — the jungle race carries no win-rate sample.
The full Ivern vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Locke pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Locke pressures 5 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Locke vs Ivern guide →
All Ivern jungle matchups →
More Ivern jungle matchups: vs Kindred · vs Lee Sin · vs Lillia · vs Maokai · vs Master Yi · vs Morgana