How to win the jungle race as Ivern against Maokai · Updated 2026-07-27
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Unique Free Clear | Mark your camps with Friend of the Forest and collect them on respawn-walk timing — you never fight a monster and never lose health doing it. Your clear is untouchable because it is not really a clear. Path your marks so the second buff pops exactly as a laner can take the gift. |
| Level 2 Skirmish | Maokai Favored | Maokai wins any fight you grant, so grant none: your camps die on timers while your body is elsewhere. Keep Q charged as the root-hop escape and brush-cast W for the stealth retreat. Their invade finds marked camps and an empty jungle — the scarecrow scenario, except you planned it. |
| Level 3 Route | Utility Online | Full kit makes you the best skirmish-support jungler alive: Q root from fog, E shield-slow on the carry, and brush W for free trades. Your ganks land because the root travels through the lane's own minions. Every 2v2 your laner takes near you is a 2v2 plus a shield and a root. |
| Levels 4-5 Macro | Double-Jungle Tempo | Levels 4-5 your groves generate farm while you body-block skirmishes — functionally two junglers of value. Gift buffs to your mid and bot carries on respawn, and shadow Maokai's gank paths to counter-root their engage. Your tempo is invisible on the scoreboard and decisive on the map. |
| Level 6 Breakpoint | Daisy! | Daisy! (R) hands your team a frontline that knocks up on her third hit and tanks objective smite fights. Drop her ahead of your carry in skirmishes or as the pit-blocker at Dragon. From here you fight 5.5 versus 5 and the half is made of stone. |
| First Item Spike | Utility Item Spike | Your first utility items multiply your shields and roots into team-wide stat advantages. Camps remain free, so your gold curve funds vision and gifts without losing item pace. Force nothing; enable everything — Maokai cannot counter-jungle a grove economy. |
| 2+ Items Scaling | Peel Machine | Late game you are the reason their assassin retires: E shields, Q roots, and Daisy knock-ups stack into un-diveable carries. Your fights are won in the 0.5 seconds your peel buys repeatedly. The forest wins by making every enemy engage cost double. |
Mark both your buffs and the adjacent small camps, then path toward your first gank angle while the groves cook. Maokai's start side only matters for where you place the minute-two deep ward — you fear no invade because there is nothing to invade.
The full Ivern vs Maokai report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Playing the other side? Maokai vs Ivern guide →
All Ivern jungle matchups →