How to win the jungle race as Locke against Vi · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Vi | A charged Vault Breaker opens with a knock-back trade you can't refuse — Locke has no answer to that at level 1. Vault Breaker charge poke plus the Blast Shield wins the first short trade on their half of the map too, so skip the level-1 crossing and answer the pressure cross-map. |
| Level 2 Skirmish | Respect Vi | Denting Blows shred starts beating slower kits in extended exchanges, and Locke has no clean answer to it on the second camp — a charged Vault Breaker opens with a knock-back trade you can't refuse. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, and give up the second buff rather than the kill. |
| Level 3 Route | Respect Vi | The window at the opening scuttle belongs to Vi: the full charge-engage with W shred is a clean, honest duel they slightly favor. Your own line is real — W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP — but it arrives second here. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, then give up the level-3 river fight. |
| Levels 4-5 Macro | Respect Vi — Path Opposite | Do not trade windows with Vi here: she spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Vi's R | Cease and Desist is point-click lockdown, which is the whole problem: her R is undodgeable lockdown that chains into the full shred combo. You cannot dodge it — respect the HP threshold where the full chain kills, and spend Purgatory to equalize rather than to open. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Vi pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Vi pressures 5 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick