How to win the jungle race as Locke against Udyr · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Udyr.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Udyr | Udyr out-classes you at the first buff — Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Skip the level-1 crossing, full-clear away from them, and trade map pressure instead of health. |
| Level 2 Skirmish | Danger — Avoid Udyr | Do not be seen on the second camp: Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. On top of that, Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, so they get there first. Pre-position toward your tier-two side and dodge the first stun engage. Refuse the level-2 skirmish and farm the opposite quadrant until your spike lands. |
| Level 3 Route | Danger — Avoid Udyr | Hard no-contest for Locke at level 3: four stance points are online and their awakened trades hit their hardest window, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Pre-position toward your tier-two side and dodge the first stun engage. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Levels 4-5 Macro | Danger — Avoid Udyr | Udyr owns 4-5 outright. He farms 4-5 at speed and takes any fight near a wall, since Blazing Stampede needs only a straight line, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Udyr's R | Udyr wins the breakpoint outright — awakened stance rotations on four points hit harder than most actual ultimates, and awakened Blazing Stampede chains stuns faster than your cooldowns recover. Break the chase with walls — his power is point-blank and he cannot force the fight, then trade objectives cross-map until your items land. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Udyr's first item is where the awakened stance rotations stop being a heavy trade and start being a kill. |
| 2+ Items Scaling | Respect Udyr Late — End Early | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Udyr clears extremely fast with stance swaps and shields himself through it, so he is rarely below full health.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Udyr report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Udyr pressures 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Udyr vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Taliyah · vs Talon · vs Trundle · vs Vi · vs Viego · vs Volibear