How to win the jungle race as Udyr against Locke · Matchup data reviewed on patch 26.15
Read from Udyr's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Udyr Dominant | A double stance point gives an instant trade pattern most junglers can't answer. Later in the game this bites, because a stacked nail string into the blink-through consume deletes half a health bar. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Locke concedes. |
| Level 2 Skirmish | Udyr Dominant | Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, while the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Udyr Dominant | Four stance points are online and your awakened trades hit their hardest window. W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Locke path away from the camps you want. |
| Levels 4-5 Macro | Udyr Dominant — Keep Fighting | You are the stronger side all through 4-5. Locke knows it — he uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Stance Mastery Favoured | Awakened stance rotations on four points hit harder than most actual ultimates. Locke's six is not empty — Purgatory executes anyone who fights below the floor inside his totem — 'almost dead' becomes dead. Take the duel from even health rather than from behind, and leave the totem zone above the threshold and kill him while E is down — his execute can't chase. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Udyr Favoured at Full Build | Late-game Locke scales with his seal count, not his items — deny executes and his floor never rises. Focus him when E is down and never let "almost dead" linger inside Purgatory. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Udyr's plans — the jungle race carries no win-rate sample.
The full Udyr vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr's race plan controls 7 of the 7 windows — Udyr holds the tempo advantage in this jungle matchup.
Not exactly — Udyr's race plan controls 7 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Locke vs Udyr guide →
All Udyr jungle matchups →
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