How to win lane as Teemo against Tryndamere · 51.05% win rate (1,802 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Blind the crit window, kite the spin with shrooms, and poke him out before his R matters.
Track: Tryndamere's R — Undying Rage (120–80s cooldown). Unkillable 5s. Blind his autos, kite it.
Read from Teemo's seat: which stage windows this plan plays for against Tryndamere.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Tryndamere's only level 1 damage is basic attacks off Fury stacks — Blinding Dart fires the instant he Spinning Slashes in, erasing the damage window and the Fury it would have built. |
| Level 2 | Teemo | Toxic Shot poison stacks on every poke auto while his only heal is Bloodlust, which burns the same Fury that gives him crit chance — so he either takes the chip or spends his crit power staying alive. |
| Level 3 | Teemo | With E and W both available he can attempt a slow-spin combo, but Q on arrival followed by poison autos out-damages his blinded crit window and your W escape resets the gap before he can crit again. |
| Levels 4-5 | Even / skill | Your flat 7s blind undercuts Spinning Slash's 12s, so you answer nearly every spin cycle; he cannot string consecutive unblinded crit autos, and shrooms punish any flanked approach. |
| Level 6 | Teemo | Noxious Trap accelerates zone control — mushrooms on jungle entrance paths and the lane bush remove the angles he needs to bait your Q before spinning, keeping every trade on your terms. |
| First item | Even / skill | Liandry's DoT burns his above-average HP pool faster than his lifesteal heals it; shrooms pre-placed on his side of the wave mean he cannot shove into you without taking a slow-plus-burn combo before reaching melee range. |
| Two+ items | Teemo | At 2+ crit items his DPS per blind window narrows your margin for error — if he reaches you through depleted shrooms during an active R, his sustained crits can outrun your damage output, making it a genuine skill contest rather than a free lane. |
At level 1 Tryndamere has exactly one plan: build Fury on minions, then Spinning Slash onto you and auto. Fire Blinding Dart the instant he lands — his spin puts him in melee range and his entire DPS window is basic attacks, so the blind erases it completely. He cannot meaningfully retaliate. Hit him once with a poisoned auto, walk back, and do it again. The blind starves him twice over: Fury is built by attacking, and Bloodlust is the only thing that spends it, so a blanked trade costs him the damage and the heal that would have paid for it.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Tryndamere report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo, slightly — a 51.05% win rate edge over 1,802 games; execution can flip it.
Mostly — Teemo has a small statistical edge (51.05% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Teemo has a slight edge (51.05% win rate), and play quality decides the rest.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Tryndamere.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Tryndamere vs Teemo guide →
All Teemo top lane matchups →
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