How to win lane as Teemo against Locke · 49.53% win rate over 860 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even — your poison poke against his on-hit trades, no favourite. |
| Level 2 | Even / skill | At 2 the lane hinges on your Q blind timing, not raw stats. |
| Level 3 | Even / skill | Level 3 stays even, revolving around your Blinding Dart cooldown. |
| Levels 4-5 | Even / skill | Through 4-5 the trades are a coin-flip decided by your blind. |
| Level 6 | Even / skill | At 6 your kite and blind offset his fresh ult before he closes. |
| First item | Locke | At his first item, Purgatory reliably executes you once he reaches you — his stage. |
| Two+ items | Even / skill | With items your shroom map control offsets his on-contact burst — even once more. |
The whole laning phase is an even dance: your poison poke trades into his on-hit pressure, and everything hinges on Blinding Dart timing. Blind his damage window and you win the exchange; waste it on poke and his next engage hurts. Chip patiently and keep the coinflip stages bloodless.
The full Teemo vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Teemo guide →
All Teemo top lane matchups →