How to win lane as Teemo against Kled · 47.57% win rate (288 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Blind his autos — kite his pull, shroom dismount.
Track: Kled's Q — Bear Trap on a Rope (11–7s cooldown). His engage hook. Blind + kite it.
Read from Teemo's seat: which stage windows this plan plays for against Kled.
This is Teemo's own plan; across 288 pooled games the lane is leaning Kled.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Kled | Kled's level 1 Bear Trap on a Rope is his only real threat window — you do not have Q yet and a pull into a mounted W-joust is lethal at one ability apiece. |
| Level 2 | Teemo | Blinding Dart blanks Violent Tendencies — four autos, all wasted — but it never touches Bear Trap on a Rope or Jousting, so you kite the abilities and blind only the auto window. |
| Level 3 | Teemo | Full poison loop plus two abilities against his cooldown-gated Q — you control every trade as long as you respect the Beartrap timing. |
| Levels 4-5 | Even / skill | Bear Trap on a Rope is 10-9s here and you still have no shrooms until 6, but your 680 range plus Move Quick beats a Kled with one entry tool — this is a control window, not a coin flip. |
| Level 6 | Teemo | Noxious Trap covers his R charge paths and your max-rank Q shuts down any all-in attempt — you dictate the pace of the lane completely. |
| First item | Even / skill | Liandry's DoT pressures him through Skaarl's health pool, mushrooms lock down the split lane, and Sundered Sky is not online yet — this window is yours before his item spike arrives. |
| Two+ items | Kled | Black Cleaver and Sundered Sky give Kled the move speed and burst to run you down even through a mushroom wall — the poke lead you built no longer compensates for his raw damage output. |
Kled level 1 is the one window that flips against you — Bear Trap on a Rope throws 800 against your 680 Q, so he opens from outside your range and if the shackle holds you are yanked into Violent Tendencies. Stay at the tip of auto range. From level 2 the trade maths change, but be precise about why: Blinding Dart blanks Violent Tendencies, because those four attacks are basic attacks. It does nothing to the trap itself and nothing to Jousting, which is a 550-range dash he can recast to leave again. So blind the autos, not the engage. Poke, Move Quick out, repeat, and count his trap: 11s at rank 1, 10s at rank 2 — a long free window each time he misses.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Kled report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Kled, slightly — Teemo wins 47.57% of 288 games; winnable with the right plan.
Mostly — Kled has a small statistical edge (52.43% win rate), but execution decides this lane far more than the pick does.
No — if anything Kled has the slight edge (Teemo wins 47.57%), though it stays close.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Kled.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Kled vs Teemo guide →
All Teemo top lane matchups →
More Teemo top lane matchups: vs Kassadin · vs Kayle · vs Kennen · vs Lillia · vs Locke · vs Lucian