How to win lane as Sion against Yone · 48.13% win rate (5,849 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His mobility dodges your Q and he out-DPSs your tank trades. Shield the poke, farm, and play for teamfight ult.
Track: Yone's E — Soul Unbound (22–10s cooldown). He snaps back when it ends. Q-stun in it.
Read from Sion's seat: which stage windows this plan plays for against Yone.
This is Sion's own plan; across 5,849 pooled games the lane is leaning Yone.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Yone has no hard engage at level 1 — he can Q1-Q2 poke but his Q3 knockup requires a third Q cast he rarely reaches safely; stay even by farming at Q range. |
| Level 2 | Even / skill | Spirit Cleave shields him while it damages you, and its 14s cooldown shortens as his attack speed grows — his shield outlasts yours in a long trade, so take one exchange only. |
| Level 3 | Sion | Soul Unbound is 22s at rank 1 and leaves his body behind — stun the body with a charged Q before the spirit snaps back, and the E shred turns that punish into a real HP lead. |
| Levels 4-5 | Yone | Yone's Q dash pattern lets him trade and disengage before your charge telegraph completes; hold the Q charge behind the minion wave and only release when he is mid-E retraction. |
| Level 6 | Sion | Unstoppable Onslaught hard-closes on a retracting Yone — if he uses Soul Unbound at mid-lane range, your R charge reaches him before he snaps back and locks him into your charged-Q follow-up. |
| First item | Even / skill | Kraken Slayer's first-item true-damage passive starts punishing your max-HP stacking now; keep trades to one Q-E combo and disengage before three autos land, or your HP advantage evaporates. |
| Two+ items | Yone | At full build Yone's Kraken true damage, on-hit chain, and Q-dash mobility beat your W-shield value outright in a sustained 1v1 — play as a frontline zoner and let your zombie passive do the work, not your dueling. |
Level 1 you are both feeling each other out — Yone has no real all-in and you can land a partial charged Q if he walks up, but he will mostly respect the charge animation. At level 2 activate W-shield early in any trade so the detonation chip lands before he Q1-Q2-Q3s you, and back off before his Q3 knockup resolves. Level 3 is your clearest advantage: W absorbs his Q3-W cleave burst and you can charged Q him during his Soul Unbound (E) window — he is committed until the retraction snaps him back, and the stun catches him mid-flight. Keep trades short; do not let him land three autos and proc Doran's Blade or early Kraken-stacking runepage bonuses.
Pooled Emerald+ win rates from Sion's side, sampled July 2026.
The full Sion vs Yone report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yone, slightly — Sion wins 48.13% of 5,849 games; winnable with the right plan.
Mostly — Yone has a small statistical edge (51.87% win rate), but execution decides this lane far more than the pick does.
No — if anything Yone has the slight edge (Sion wins 48.13%), though it stays close.
Sion takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Yone.
Start Doran's Shield + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Heartsteel (W + passive love HP) first, then Warmog's Armor / Thornmail, with Plated Steelcaps.
Playing the other side? Yone vs Sion guide →
All Sion top lane matchups →
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