Sion vs Teemo — Top Lane Matchup Guide

How to win lane as Sion against Teemo · 56.44% win rate over 3,864 Emerald+ games · Updated 2026-07-27

Verdict: A genuine skill matchup — the favour swings window to window (3 apiece of the 7 stages). Sion wins 56.44% of games vs Teemo in top lane (3,864 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1TeemoTeemo blinds your autos on a 7-second cooldown the instant you step up — farm at long range and only throw a charged Q when he steps in to last-hit.
Level 2TeemoHis Move Quick passive kites your Q telegraph, but the spell still fires through his blind — commit to the channel only from max range so he cannot gap-close out of it.
Level 3TeemoWith W online you can absorb a blind-poke, detonate the shield for chip, and back off; the trade starts to cost him more than it costs you.
Levels 4-5Even / skillLevels 4-5 are a lull — he kites freely and you lack the R gap-close. Farm safely, do not waste your charged Q, and track where shrooms are placed.
Level 6SionUnstoppable Onslaught travels faster than Move Quick can escape — land the R knockup and follow with a charged Q stun before he recovers; this is your first reliable kill window.
First itemSionHeartsteel's stack gain accelerates through this window — every cannon minion is bonus HP, your W-shield scales with that HP, and his poke now evaporates against your shield value.
Two+ itemsSionAt 2+ items your zombie passive deals enough damage in its reanimate window that Teemo cannot stand next to a dying Sion safely — the matchup fully inverts and you close any 1v1 instantly.

Early game (levels 1–5)

Levels 1 through 3 are Teemo's entire gameplan: his blind (Q) shuts off your auto-attacks on a 7-second cooldown, and his Move Quick passive lets him dance outside your melee range while his E poison ticks you down. Do not try to close into auto range — every time you step up he blinds and kites back, and you accomplish nothing. Instead, crouch at max Q range and begin charging the moment he steps forward to last-hit; the charged Q is spell damage and fires through his blind entirely, so landing the stun costs him a full combo while he was just trying to CS. Accept the poke tax and let your W-shield absorb a hit before detonating for chip damage — do not blow it empty just to trade with a blinded Sion.

Read the rest of this matchup

The full Sion vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Teemo vs Sion guide →
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