How to win lane as Sion against Teemo · 56.44% win rate (3,864 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Q-shield soaks the blind poke, knock him up out of the shrooms, and your tankiness out-scales his lane-bully phase.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds your autos. Charged Q instead.
Read from Sion's seat: which stage windows this plan plays for against Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Teemo blinds your autos every 7 seconds, but Roar of the Slayer reaches 800 to his 680 — poke from outside his range and save the charge for his last-hit step. |
| Level 2 | Teemo | His Move Quick passive kites your Q telegraph, but the spell still fires through his blind — commit to the channel only from max range so he cannot gap-close out of it. |
| Level 3 | Teemo | With W online you can absorb a blind-poke, detonate the shield for chip, and back off; the trade starts to cost him more than it costs you. |
| Levels 4-5 | Even / skill | Levels 4-5 are a lull — he kites freely and you lack the R gap-close. Farm safely, do not waste your charged Q, and track where shrooms are placed. |
| Level 6 | Sion | Unstoppable Onslaught travels faster than Move Quick can escape — land the R knockup and follow with a charged Q stun before he recovers; this is your first reliable kill window. |
| First item | Sion | Heartsteel's stack gain accelerates through this window — every cannon minion is bonus HP, your W-shield scales with that HP, and his poke now evaporates against your shield value. |
| Two+ items | Sion | At 2+ items your zombie passive deals enough damage in its reanimate window that Teemo cannot stand next to a dying Sion safely — the matchup fully inverts and you close any 1v1 instantly. |
Levels 1 through 3 are Teemo's entire gameplan: his blind (Q) shuts off your auto-attacks on a 7-second cooldown, and his Move Quick passive lets him dance outside your melee range while his E poison ticks you down. Do not try to close into auto range — every time you step up he blinds and kites back, and you accomplish nothing. Instead, crouch at max Q range and begin charging the moment he steps forward to last-hit; the charged Q is spell damage and fires through his blind entirely, so landing the stun costs him a full combo while he was just trying to CS. Accept the poke tax and let your W-shield absorb a hit before detonating for chip damage — do not blow it empty just to trade with a blinded Sion.
Pooled Emerald+ win rates from Sion's side, sampled July 2026.
The full Sion vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Sion — a 56.44% win rate vs Teemo in top lane over 3,864 games is a real advantage.
Not really — Sion holds a real statistical advantage (56.44% win rate), so Teemo is the one working uphill.
Statistically yes — Sion counters Teemo in top lane, winning 56.44% of 3,864 Emerald+ games.
Sion takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Teemo.
Start Doran's Shield + Health Potion and back for Core component + boots (≈1300g). Build Heartsteel (W + passive love HP) first, then Warmog's Armor / Thornmail, with Mercury's Treads.
Playing the other side? Teemo vs Sion guide →
All Sion top lane matchups →
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