How to win lane as Sion against Yasuo · 52.43% win rate (4,471 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Charged Q his EQ — W-shield, out-scale him.
Track: Yasuo's Q — Steel Tempest. Charged knockup — Wind Wall can’t block it!
Read from Sion's seat: which stage windows this plan plays for against Yasuo.
This is Sion's own plan; across 4,471 pooled games the lane is leaning Sion.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Both of you hit level 1 with no meaningful CC — trade auto-for-auto sparingly and start identifying his Steel Tempest charge rhythm so you know when Q3 tornado is coming. |
| Level 2 | Sion | Your W-shield absorbs a Steel Tempest poke and detonates for magic damage — his crit scaling is not online yet so short trades favour your bulk. |
| Level 3 | Sion | Full kit online: charged Q into E armor-shred is your rotation — Wind Wall cannot stop the Q slam but it does eat the E, so land the stun first and shred second. |
| Levels 4-5 | Even / skill | Neither of you has a meaningful power spike here — use E to shred armor and freeze the wave; avoid open-field Q charges that he can simply sidestep. |
| Level 6 | Even / skill | His Last Breath goes online and changes the calculus on your R engage — use Unstoppable Onslaught to initiate but land the charged Q stun before he repositions off a minion dash. |
| First item | Sion | Heartsteel is completed and your max-HP W-shield inflates with every stack — short trades are heavily favoured and your zombie passive denies his extended all-ins. |
| Two+ items | Yasuo | His Infinity Edge crit spike outpaces your W-shield value in the extended 1v1 — respect the damage, play for side-lane bulk presence, and let your team follow your R engages. |
At level 1 you are both feeling each other out — Yasuo pokes with Steel Tempest autos and you are slow to charge Q in the open without being predictable. Hold the charge behind the wave or in brush so Wind Wall cannot intercept the angle; your Q is a ground slam that bypasses Wind Wall entirely, but only if you release it where there is no wall blocking the trajectory. At level 2 your W-shield goes up and suddenly his poke costs him more than it costs you — take the short trade: absorb a Steel Tempest auto on your shield, detonate the shield for magic damage, and back off. At level 3 the charged Q knockup is your full combo; once he sees a charge he will try to dash through a minion to dodge, so bait his dash first with a half-charge, then immediately start the real charge as he repositions.
Pooled Emerald+ win rates from Sion's side, sampled July 2026.
The full Sion vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Sion, slightly — a 52.43% win rate edge over 4,471 games; execution can flip it.
Mostly — Sion has a small statistical edge (52.43% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Sion has a slight edge (52.43% win rate), and play quality decides the rest.
Sion takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Yasuo.
Start Doran's Shield + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Heartsteel (W + passive love HP) first, then Warmog's Armor / Thornmail, with Plated Steelcaps.
Playing the other side? Yasuo vs Sion guide →
All Sion top lane matchups →
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