How to win lane as Sion against Kled · 51.54% win rate (972 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Charged Q his pull — W-shield, dismount him.
Track: Kled's Q — Bear Trap on a Rope (11–7s cooldown). His engage hook. Q-stun after it.
Read from Sion's seat: which stage windows this plan plays for against Kled.
This is Sion's own plan; across 972 pooled games the lane is leaning Sion.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 Kled has his bear-trap grab but so does every melee bully — both kits are incomplete and the first wave is genuinely contested; farm safely and read his aggression pattern before committing your W. |
| Level 2 | Kled | Bear Trap on a Rope comes online — an 800-range hook on 11s that yanks you in if the shackle holds, setting up a full mounted combo before your W-shield deploys. |
| Level 3 | Kled | Violent Tendencies gives four rapid attacks with a heavier fourth, and his Q grab is up — he out-trades you in any short exchange and W-shield alone will not swing it back. |
| Levels 4-5 | Kled | His skirmish burst through Levels 4-5 still outpaces your HP curve, and there is no clean window to land a charged Q without him either hooking you first or simply walking out of the slow charge arc. |
| Level 6 | Kled | Chaaaaarge!!! lets Kled dictate the entire all-in angle; your Unstoppable Onslaught is a straight line he can sidestep, and a whiffed R into his remount-second-brawl cycle is a guaranteed death. |
| First item | Kled | His first-item power spike outpaces Heartsteel's early HP returns — the raw stats he gains from core items mean his burst ceiling still clears your sustain before the HP passive compounds meaningfully. |
| Two+ items | Sion | At two-plus items your Heartsteel stack exceeds his burst ceiling through a W-shield; zombie passive forces a second rotation he cannot complete, and E armor-shred in his dismounted form flips the 1v1 decisively in your favour. |
Kled comes off the Level 1 start even — but at Level 2 his Bear Trap on a Rope (Q) turns every step-up into a hook-to-death, and it is only 11s at rank 1. Hold your W-shield in reserve; do not blow it on harass before he throws the grab. Charge Q from behind your own minions so the telegraph is obscured — hooked mid-charge you eat the full mounted combo, lose Skaarl, and take the dismounted follow-up with nothing left. His commit tell is the attack-speed jump from Violent Tendencies, not a cast, so read his autos. Farm under tower until you have his Q timed.
Pooled Emerald+ win rates from Sion's side, sampled July 2026.
The full Sion vs Kled report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Sion, slightly — a 51.54% win rate edge over 972 games; execution can flip it.
Mostly — Sion has a small statistical edge (51.54% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Sion has a slight edge (51.54% win rate), and play quality decides the rest.
Sion takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Kled.
Start Doran's Shield + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Heartsteel (W + passive love HP) first, then Warmog's Armor / Thornmail, with Plated Steelcaps.
Playing the other side? Kled vs Sion guide →
All Sion top lane matchups →
More Sion top lane matchups: vs Kassadin · vs Kayle · vs Kennen · vs Lillia · vs Locke · vs Lucian