How to win lane as Sion against Kled · 51.54% win rate over 972 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 Kled has his bear-trap grab but so does every melee bully — both kits are incomplete and the first wave is genuinely contested; farm safely and read his aggression pattern before committing your W. |
| Level 2 | Kled | Beartrap on a Rope comes online and Kled can hook you mid-charge-Q, cancelling the knockup and locking you in place for a full mounted combo before your W-shield deploys. |
| Level 3 | Kled | Full mounted kit with Violent Tendencies (W passive) burst and an available Q grab — he out-trades you in any short exchange and your W-shield alone is not enough to swing it back. |
| Levels 4-5 | Kled | His skirmish burst through Levels 4-5 still outpaces your HP curve, and there is no clean window to land a charged Q without him either hooking you first or simply walking out of the slow charge arc. |
| Level 6 | Kled | Chaaaaarge!!! lets Kled dictate the entire all-in angle; your Unstoppable Onslaught is a straight line he can sidestep, and a whiffed R into his remount-second-brawl cycle is a guaranteed death. |
| First item | Kled | His first-item power spike outpaces Heartsteel's early HP returns — the raw stats he gains from core items mean his burst ceiling still clears your sustain before the HP passive compounds meaningfully. |
| Two+ items | Sion | At two-plus items your Heartsteel stack exceeds his burst ceiling through a W-shield; zombie passive forces a second rotation he cannot complete, and E armor-shred in his dismounted form flips the 1v1 decisively in your favour. |
Kled comes off the Level 1 start even — but the moment he hits Level 2 his Beartrap on a Rope (Q) turns every step-up into a hook-to-death. Hold your W-shield in reserve; do not blow it on a minion harass wave before he throws the grab. Charge Q from behind your own minions so the cast telegraph is partially obscured — if he hooks you mid-charge you eat the full mounted combo, lose Skaarl, and take the dismounted follow-up with nothing left in your kit. Farm under your tower and refuse extended trades until you have a read on his Q cooldown.
The full Sion vs Kled report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Kled vs Sion guide →
All Sion top lane matchups →