How to win lane as Yasuo against Ziggs · 47.67% win rate over 4,059 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | Level 1 favours Yasuo because Ziggs has no mobility and Wind Wall denies his only poke tool while you dash-close. |
| Level 2 | Yasuo | Level 2 stays Yasuo's as you weave Qs and punish his short range with easy Wind Wall blocks. |
| Level 3 | Yasuo | Level 3 favours Yasuo since E lets you gap-close and his Q-W line is fully wall-blockable. |
| Levels 4-5 | Yasuo | Levels 4-5 remain yours because his Satchel cooldown leaves long windows where he can't escape your knockup. |
| Level 6 | Yasuo | Level 6 favours Yasuo as his global R does nothing to stop your dash-in and Wind Wall handles his all-in. |
| First item | Yasuo | First item favours Yasuo since flow shield and IE let you tank his poke and burst him before Satchel returns. |
| Two+ items | Yasuo | At 2+ items Yasuo stays ahead because Wind Wall blocks his teamfight zoning and your gap-close punishes any catch. |
Levels 1-2 belong to you: Ziggs is a short-legged artillery mage with no early mobility, so you dash-close and Wind Wall his Q Bouncing Bomb to deny his only poke tool. Stack your passive flow while weaving Qs and force him to choose between farming and getting punished. Despite his solid win rate, the lane itself is yours to press early.
The full Yasuo vs Ziggs report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Ziggs vs Yasuo guide →
All Yasuo mid lane matchups →
Also played in: Top Lane