How to win lane as Yasuo against Xerath · 50.51% win rate over 3,710 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | Level 1 is yours since Xerath is immobile with only slow, telegraphed pokes. |
| Level 2 | Yasuo | Level 2 stays Yasuo-favoured as you Q-trade an artillery mage that can't escape. |
| Level 3 | Yasuo | Level 3 is yours because Sweeping Blade crosses the range his whole kit depends on. |
| Levels 4-5 | Yasuo | Levels 4-5 favour you: Wind Wall erases his Shocking Orb stun and you gap-close freely. |
| Level 6 | Yasuo | Level 6 is yours because his Rite of the Ancients is a poke ult, not a duel tool. |
| First item | Yasuo | First item flips one E-gap into a kill on a no-mobility mage once you block his E. |
| Two+ items | Yasuo | Full crit you one-combo him from E range whenever his stun is on cooldown. |
Levels 1-2 are yours: Xerath is a completely immobile artillery mage whose early Arcanopulse is slow and easy to sidestep behind minions. Walk up whenever he winds up a cast, Q-trade him, and remember his only defensive tool is Shocking Orb, so bait or block that one ability and he has nothing to stop you closing distance.
The full Yasuo vs Xerath report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Xerath vs Yasuo guide →
All Yasuo mid lane matchups →