How to win lane as Karma against Annie · 45.16% win rate (1,962 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Your poke starts the kill her combo needs full health to answer — chip first, shield her response, root the greed.
Track: Annie's R — Summon: Tibbers (130–100s cooldown). Flash-Tibbers off a stocked passive stun is her whole threat — watch the glow under her feet.
Read from Karma's seat: which stage windows this plan plays for against Annie.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Karma | Level 1 you clearly win — Annie's short range and unstacked passive mean she can't punish your poke. |
| Level 2 | Karma | Level 2 continues favoring you as she still lacks mana and an armed stun to threaten anything. |
| Level 3 | Karma | Level 3 you're still ahead on pure poke trades. |
| Levels 4-5 | Even / skill | This phase is a genuine skill-check — whoever manages passive stacks and cooldowns better wins the exchange. |
| Level 6 | Annie | At 6 Summon: Tibbers lands with a stocked stun — 130s, but one is enough. |
| First item | Annie | With her first item an armed stun into Tibbers kills a squishy before your shield lands. |
| Two+ items | Annie | Late game Annie's point-and-click burst still outclasses your poke-and-peel approach in skirmishes and fights. |
Levels 1-2 you clearly outrange and outpoke Annie, who has no armed stun yet and limited mana to contest extended trades, so shove and deny her farm with Mantra Q. Track Summon: Tibbers: 130/115/100s at 600 range — Flash-Tibbers off a stocked stun is her whole threat; watch the glow under her feet. You outrange Annie's short auto-and-spell poke early; use Mantra-Q to punish her for farming without Tibbers stacked, since she has no safe engage until stun is armed.
Pooled Emerald+ win rates from Karma's side, sampled July 2026.
The full Karma vs Annie report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Annie, slightly — Karma wins 45.16% of 1,962 games; winnable with the right plan.
Mostly — Annie has a small statistical edge (54.84% win rate), but execution decides this lane far more than the pick does.
No — if anything Annie has the slight edge (Karma wins 45.16%), though it stays close.
Karma takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Annie.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — the spam war funds itself. Build Blackfire Torch first, then Shadowflame, with Sorcerer's Shoes / Mercury's Treads.
Playing the other side? Annie vs Karma guide →
All Karma mid lane matchups →
More Karma mid lane matchups: vs Akali · vs Akshan · vs Anivia · vs Aurelion Sol · vs Aurora · vs Azir