How to win the jungle race as Trundle against Zac · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. Later in the game this bites, because a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Zac concedes. |
| Level 2 Skirmish | Trundle Dominant | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game, while Elastic Slingshot is for ganks. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Trundle Dominant | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Blob sustain keeps their clear healthy, but champion trades are losers, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Zac path away from the camps you want. |
| Levels 4-5 Macro | Trundle Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Zac, and he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Zac's six is not empty — the fog Slingshot into Let's Bounce! keeps your whole side airborne. Take the duel from even health rather than from behind, and ward his charge walls — a grounded Zac is just a sad puddle. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Respect Zac Late — End Early | Zac out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Warwick · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth