How to win the jungle race as Trundle against Shaco · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Shaco.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Favoured | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. Shaco can make it awkward — stacked Jack in the Boxes plus a Deceive backstab make bush fights unwinnable — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. The margin is thin: Deceive's backstab plus box damage wins any fight near their stacked bushes, and one slow camp on your side hands the window straight back, so keep the trade short. Never fight in unwarded bushes early — drag every contest onto open ground. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Boxes plus the E slow keep this exchange theirs whenever they choose the bush, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He spends 4-5 boxing his own entrances and invading with Deceive the moment you commit to a camp, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Shaco's six is not empty — the clone bait eats your key cooldown, then both Shacos collect the kill. Take the duel from even health rather than from behind, and track which Shaco holds camp aggro — the clone takes extra damage and deals less. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Shaco's first item is where the Deceive opener plus box damage becomes a one-rotation kill on squishier targets. |
| 2+ Items Scaling | Trundle Favoured at Full Build | You are the better full-build side, narrowly. He is a box-and-clone pick threat who wins on confusion rather than on stats, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Shaco clears very fast with boxes pre-placed, and the first clear is usually finished before you have seen him once.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Shaco report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 7 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 7 of the 7 windows, so Shaco is playing catch-up and has to lean on the map.
Playing the other side? Shaco vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Rek'Sai · vs Rengar · vs Sejuani · vs Shyvana · vs Skarner · vs Taliyah