How to win the jungle race as Trundle against Vi · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. There is no version of this Vi wins right now — Vault Breaker charge poke plus the Blast Shield wins the first short trade, and that folds at the first buff. Show on their side of the river and take a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Dominant | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. Later in the game this bites, because a charged Vault Breaker opens with a knock-back trade you can't refuse. But with one camp still up on both sides none of it is online, so take the level-2 skirmish and tax every camp Vi concedes. |
| Level 3 Route | Trundle Dominant | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours, while the full charge-engage with W shred is a clean, honest duel they slightly favor. Only one of those wins at the opening scuttle, so press it: take the level-3 river fight, then leave with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Trundle Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Vi, and she spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Cease and Desist is point-click lockdown, so the margin is real but narrow: fight when your ultimate is up and Cease and Desist is the one on cooldown. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Trundle Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Vi — make late fights about 1v1s, not coin-flips. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 7 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 7 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Taliyah · vs Talon · vs Udyr · vs Viego · vs Volibear · vs Warwick