How to win the jungle race as Trundle against Warwick · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Warwick.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Even Skirmish | Dead-even at the first buff: Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor, while Eternal Hunger sustain means they win any fight where both sides arrive off full camps. Whoever arrives with more HP and cooldowns wins, so track their clear and pick the moment. |
| Level 2 Skirmish | Even Skirmish | Neither side cleanly wins level 2 — Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half, but Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. Trade only from full health; with one camp still up on both sides the first mis-step decides this, not the kits. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Warwick can make it awkward — Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | The 4-5 window is yours if you pick it: he tracks blood trails through 4-5, so any laner below half is a gank he reaches faster than you expect. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor, while Infinite Duress suppression plus Blood Hunt frenzy ends any duel that starts below full. You win the breakpoint against Warwick, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Warwick's first item is where the healing stops being sustain and starts being more than your damage can out-pace. |
| 2+ Items Scaling | Trundle Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he suppresses a carry for the length of the fight and out-heals your answer — take that away and the fight is a formality. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Warwick clears fast and heals through everything off Eternal Hunger, so he is at full health at every crossing.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Warwick report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Trundle's race plan controls 5 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 5 of the 7 windows, so Warwick is playing catch-up and has to lean on the map.
Playing the other side? Warwick vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Vi · vs Viego · vs Volibear · vs Wukong · vs Xin Zhao · vs Zac