How to win the jungle race as Trundle against Wukong · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Wukong.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Favoured | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor, but Crushing Blow plus double-Q armor shred wins the opening exchange. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. Wukong can make it awkward — the clone bait into a Nimbus Strike re-engage wins both halves of the trade — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. The margin is thin: clone plus Nimbus Strike means they control when the fight starts and ends, and one slow camp on your side hands the window straight back, so keep the trade short. Hold your key cooldown until the real Wukong commits — the clone deals no ability damage. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Wukong, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Double-cast Cyclone knock-ups chain into extended fights nobody out-trades, so the margin is real but narrow: fight when your ultimate is up and Cyclone is the one on cooldown. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Wukong's first item is where the armour shred plus Crushing Blow becomes a duel he wins rather than survives. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Both kits pay off at 2+ items — late fights vs Wukong come down to who enters with cooldowns, vision, and numbers. Win with setup, not stats. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Wukong clears quickly with Crushing Blow and Nimbus Strike, and the armour shred keeps camps dying at a steady rate.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Wukong report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Wukong is playing catch-up and has to lean on the map.
Playing the other side? Wukong vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Viego · vs Volibear · vs Warwick · vs Xin Zhao · vs Zac · vs Zyra