How to win the jungle race as Trundle against Zyra · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Zyra.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. The E root into seeded plants wins any fight near their garden, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Zyra path away from the camps you want. |
| Level 2 Skirmish | Trundle Dominant | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. There is no version of this Zyra wins right now — the E root into seeded plants wins any fight near their garden, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Trundle Dominant | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Later in the game this bites, because a Grasping Roots snare into spitting plants melts you where you stand. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Zyra concedes. |
| Levels 4-5 Macro | Trundle Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Zyra, and she seeds lane brushes through 4-5, and a gank that starts on a grown plant is already won. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor, while Stranglethorns over the root garden makes any choke a death sentence. You win the breakpoint against Zyra, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Zyra's first item is where plant damage stops being chip and starts removing a squishy health bar in one rotation. |
| 2+ Items Scaling | Respect Zyra Late — End Early | Zyra out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Zyra clears fast with plants doing the work, and she reaches three with seeds already placed where she intends to fight.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Zyra report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Zyra is playing catch-up and has to lean on the map.
Playing the other side? Zyra vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Wukong · vs Xin Zhao · vs Zac · vs Amumu · vs Bel'Veth · vs Brand