How to win the jungle race as Trundle against Rek'Sai · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Rek'Sai.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Favoured | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. Rek'Sai can make it awkward — an Unburrow knock-up from an unseen tunnel starts every fight on her terms — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. The margin is thin: the Unburrow knock-up gives a free engage on anyone walking their tunnels, and one slow camp on your side hands the window straight back, so keep the trade short. Ward her tunnel entrances — if you can't see the burrow line, don't walk the river. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. The full tunnel network plus knock-up means they dictate where every fight starts, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He builds a tunnel network through 4-5 that lets him arrive in a lane from an unwarded direction, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Rek'Sai's six is not empty — Void Rush's untargetable execute finishes any trade that drops you low. Take the duel from even health rather than from behind, and stay above execute range — a marked duel at half HP is already over. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Rek'Sai's first item is a real jump in duel power, but it is also close to the end of her scaling curve. |
| 2+ Items Scaling | Trundle Favoured at Full Build | You are the better full-build side, narrowly. He executes anything below the Void Rush threshold from across the map, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Track Rek'Sai's opening jungle pathing through ward coverage or a scout, since she is also jungling and never appears in a lane to confirm her route. Rek'Sai clears fast on Fury-fuelled attacks and Furious Bite, and her tunnels make her map speed better than her clear suggests.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Rek'Sai report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 7 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 7 of the 7 windows, so Rek'Sai is playing catch-up and has to lean on the map.
Playing the other side? Rek'Sai vs Trundle guide →
All Trundle jungle matchups →
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