Trundle vs Quinn — Top Lane Matchup Guide

How to win lane as Trundle against Quinn · 50.94% win rate over 53 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Quinn owns 6 of the 7 game windows to Trundle's 1, yet the win rate favours Trundle: survive their windows and the game is yours. Trundle wins 50.94% of games vs Quinn in top lane (53 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1QuinnQuinn's Harrier passive procs a marked bonus-damage auto every few seconds — at level 1 she fires poke autos from outside Chomp range before you ever close the gap.
Level 2QuinnVault comes online and she can leap backward over any Pillar you try to place reactively, resetting her kite angle with zero punishment.
Level 3QuinnWith Q, W, and Vault all available she can auto-proc Harrier, Vault your engage, and blind you with Heightened Senses passive all in one fluid pattern — you have no safe all-in window.
Levels 4-5QuinnLevels 4 and 5 she ranks up Harrier damage and gains crit synergy; Frozen Domain's move speed buff cannot close the gap before Vault puts her back at max range.
Level 6QuinnBehind Enemy Lines sends her across the map the moment she recalls — your level 6 power spike means nothing if she parlays lane dominance into mid or bot kills instead of fighting you.
First itemQuinnHer first completed item (Kraken Slayer or Galeforce) spikes her burst and kite speed past the point where Frozen Domain healing keeps up; she can fully commit a trade and be out before Subjugate resolves.
Two+ itemsTrundleTwo items and Subjugate let Trundle drain her armor mid-fight and out-sustain her burst through W; plant Pillar on her Vault landing spot and the extended trade finally tips your way.

Early game (levels 1–5)

Quinn's Harrier passive is the reason this lane feels unfair from minute one — every third auto she throws procs a free bonus-damage mark, and her E Vault knocks you back the moment you step up to trade. Do not open with an aggressive Chomp unless you bait the Vault first: let her auto-auto into you, count the Harrier mark, and use Pillar preemptively on her retreat path so she lands in the ice rather than escaping cleanly. At level 2 she gains the blind from Heightened Senses passive and the Vault repositioning; your W Frozen Domain is largely wasted here because she will Vault out before you can stack the AS steal. Farm safely, keep the wave near your turret to deny her poke angles, and accept you are not winning this phase.

Read the rest of this matchup

The full Trundle vs Quinn report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Quinn vs Trundle guide →
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