How to win lane as Trundle against Heimerdinger · 37.8% win rate (82 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His turrets out-poke you — clear them, build MR, or roam.
Track: Heimerdinger's E — CH-2 Electron Storm Grenade (11s cooldown). His self-peel stun. Dodge it.
Read from Trundle's seat: which stage windows this plan plays for against Heimerdinger.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | You can Q Chomp the very first auto exchange before he places a turret, sapping his AD — the only level-1 window in this lane where you trade on genuinely equal terms. |
| Level 2 | Heimerdinger | His first H-28G Evolution Turret goes down and instantly creates a DPS zone you cannot walk through without taking more damage than King's Tribute heals back. |
| Level 3 | Heimerdinger | With Q+W+E online he controls two axes — turret DPS in front, W Rocket poke from behind — and your Frozen Domain requires stepping into both to reach him. |
| Levels 4-5 | Heimerdinger | His turret cluster at levels 4-5 outdamages anything your Chomp-sustained brawling can answer; you farm even and avoid extended poke sequences under his turret umbrella. |
| Level 6 | Heimerdinger | Subjugate gives you a brief armor window to absorb his Rocket burst, but his UPGRADE! turret hits so hard at level 6 that you still need jungler assistance to convert the all-in. |
| First item | Heimerdinger | His first AP item amplifies Rocket (W) and turret DPS to a level where Frozen Domain healing cannot sustain through the trade — he zones you off the wave freely. |
| Two+ items | Heimerdinger | At two-plus items his turret placement and Rocket poke make the 1v1 unwinnable; your win condition is Subjugate on an enemy tank in 5v5 team fights, not fighting Heimerdinger directly. |
At level 1 you have a real window — walk up, Q Chomp his first auto-trade before he places a turret, and force him to commit minion aggro. Chomp saps his AD, which stings early because he still wants to auto between Hextech Micro-Rockets (W). The problem starts at level 2: the moment he drops an H-28G Evolution Turret at the wave, he has a stationary DPS platform punishing every step forward. Do not chase him through his own turrets — Hextech Affinity (P) speeds him up while he stands beside them, so he outruns you inside his zone even with Frozen Domain (W) down. His CH-2 Electron Storm Grenade (E) is a flat 11 seconds, so baiting it buys you one engage, not a lane; enter on that window and commit.
Pooled Emerald+ win rates from Trundle's side, sampled July 2026.
The full Trundle vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Heimerdinger — Trundle wins only 37.8% of 82 games, so Trundle plays this as the disadvantaged side.
Not really — Heimerdinger holds a real statistical advantage (62.2% win rate), so Trundle is the one working uphill.
No — Heimerdinger counters Trundle (Trundle wins only 37.8% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Trundle takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Heimerdinger.
Start Doran's Shield + Health Potion (vs his poke) and back for Core component + boots (≈1300g). Build Trinity Force (the duel spike) first, then Sterak's Gage / Spirit Visage, with Mercury's Treads.
Playing the other side? Heimerdinger vs Trundle guide →
All Trundle top lane matchups →
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