Trundle vs Heimerdinger — Top Lane Matchup Guide

How to win lane as Trundle against Heimerdinger · 50.72% win rate over 69 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Heimerdinger owns 6 of the 7 game windows, yet the win rate favours Trundle: survive their windows and the game is yours. Trundle wins 50.72% of games vs Heimerdinger in top lane (69 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1Even / skillYou can Q Chomp the very first auto exchange before he places a turret, stealing his AD and slowing his attack speed — the only level-1 window where you trade on equal terms.
Level 2HeimerdingerHis first H-28G Evolution Turret goes down and instantly creates a DPS zone you cannot walk through without taking more damage than King's Tribute heals back.
Level 3HeimerdingerWith Q+W+E online he controls two axes — turret DPS in front, W Rocket poke from behind — and your Frozen Domain requires stepping into both to reach him.
Levels 4-5HeimerdingerHis turret cluster at levels 4-5 outdamages anything your Chomp-sustained brawling can answer; you farm even and avoid extended poke sequences under his turret umbrella.
Level 6HeimerdingerSubjugate gives you a brief armor window to absorb his Rocket burst, but his UPGRADE! turret hits so hard at level 6 that you still need jungler assistance to convert the all-in.
First itemHeimerdingerHis first AP item amplifies Rocket (W) and turret DPS to a level where Frozen Domain healing cannot sustain through the trade — he zones you off the wave freely.
Two+ itemsHeimerdingerAt two-plus items his turret placement and Rocket poke make the 1v1 unwinnable; your win condition is Subjugate on an enemy tank in 5v5 team fights, not fighting Heimerdinger directly.

Early game (levels 1–5)

At level 1 you have a real window — walk up, Q Chomp his first auto-trade before he places a turret, and force him to commit minion aggro. The AS steal from Q hurts him early because he wants to auto-attack between Rocket (W) shots. The problem starts at level 2: the moment he drops an H-28G turret at the wave, he has a stationary DPS platform that punishes every step you take forward. Do not chase him through his own turrets without Frozen Domain (W) already placed to the side; enter from the angle where you can step onto W before the turret cluster reaches you. His CH-2 Electron Storm Grenade (E) stun is on a long cooldown at level 3 — bait it by walking up without fully committing, then engage properly once it is burned.

Read the rest of this matchup

The full Trundle vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Heimerdinger vs Trundle guide →
All Trundle top lane matchups →