How to win lane as Trundle against Heimerdinger · 50.72% win rate over 69 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | You can Q Chomp the very first auto exchange before he places a turret, stealing his AD and slowing his attack speed — the only level-1 window where you trade on equal terms. |
| Level 2 | Heimerdinger | His first H-28G Evolution Turret goes down and instantly creates a DPS zone you cannot walk through without taking more damage than King's Tribute heals back. |
| Level 3 | Heimerdinger | With Q+W+E online he controls two axes — turret DPS in front, W Rocket poke from behind — and your Frozen Domain requires stepping into both to reach him. |
| Levels 4-5 | Heimerdinger | His turret cluster at levels 4-5 outdamages anything your Chomp-sustained brawling can answer; you farm even and avoid extended poke sequences under his turret umbrella. |
| Level 6 | Heimerdinger | Subjugate gives you a brief armor window to absorb his Rocket burst, but his UPGRADE! turret hits so hard at level 6 that you still need jungler assistance to convert the all-in. |
| First item | Heimerdinger | His first AP item amplifies Rocket (W) and turret DPS to a level where Frozen Domain healing cannot sustain through the trade — he zones you off the wave freely. |
| Two+ items | Heimerdinger | At two-plus items his turret placement and Rocket poke make the 1v1 unwinnable; your win condition is Subjugate on an enemy tank in 5v5 team fights, not fighting Heimerdinger directly. |
At level 1 you have a real window — walk up, Q Chomp his first auto-trade before he places a turret, and force him to commit minion aggro. The AS steal from Q hurts him early because he wants to auto-attack between Rocket (W) shots. The problem starts at level 2: the moment he drops an H-28G turret at the wave, he has a stationary DPS platform that punishes every step you take forward. Do not chase him through his own turrets without Frozen Domain (W) already placed to the side; enter from the angle where you can step onto W before the turret cluster reaches you. His CH-2 Electron Storm Grenade (E) stun is on a long cooldown at level 3 — bait it by walking up without fully committing, then engage properly once it is burned.
The full Trundle vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Heimerdinger vs Trundle guide →
All Trundle top lane matchups →