How to win lane as Teemo against Mordekaiser · 54.57% win rate over 722 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Mordekaiser | Mordekaiser needs three passive-auto hits to proc Darkness Rise and his E pull is on a long cooldown at level 1 — both of you are warming up, but his kit demands he walk into your range first, giving him the slight edge in raw all-in threat if you misposition. |
| Level 2 | Teemo | With Toxic Shot and W online you can poke-disengage freely: poison ticks drain his W shield between trades and Move Quick lets you sidestep his E pull arc, reversing the pressure. |
| Level 3 | Teemo | Your three abilities stack into a full kite loop — blind his passive autos with Q, let E poison tick, and sidestep the E pull with W; he cannot answer your sustained range advantage. |
| Levels 4-5 | Mordekaiser | Your Q is max-ranked but so is his E pull hitbox — and at levels 4-5 his W gives him enough shield sustain to walk through one poison cycle and force a close-range exchange if you misjudge spacing; the advantage tilts to him in short windows where you over-commit. |
| Level 6 | Teemo | Noxious Trap placement accelerates at level 6: mushrooms in the brush behind you mean any Realm of Death exit lands in a shroom field he cannot pursue through, giving you a genuine escape clause and restoring your poke tempo. |
| First item | Mordekaiser | Riftmaker completed means his W shield absorbs your poison burst and his passive damage bypasses Blinding Shot; trading into a shielded Mordekaiser now loses you the lane lead you built. |
| Two+ items | Mordekaiser | At 2+ items his stat-steal inside Realm of Death overwhelms your HP pool and your damage-per-trade output cannot keep pace with his sustain and scaling; the matchup belongs to him in raw dueling power from here. |
At level 1 Mordekaiser has no ranged tool — he must walk through your Toxic Shot poison to last-hit, and his passive Darkness Rise autos need three hits to proc. Every time he steps up, fire Blinding Shot to deny those passive autos entirely; without them his level 1 damage is just slow Q swings at melee range he cannot reach. He has no escape either, so plant your first mushroom in the lane brush by level two so you never lose vision of his approach angle. The kill threat is low for both sides at level 1, which is why this stage belongs to him on the cross-locked chart only in the sense that his kit is a short-range brawler by design — your job is simply to convert that into free poke without stepping into E-pull range.
The full Teemo vs Mordekaiser report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Mordekaiser vs Teemo guide →
All Teemo top lane matchups →