How to win lane as Teemo against K'Sante · 48.75% win rate (802 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Shroom %HP-poke his early — blind his autos.
Track: K'Sante's R — All Out (120–80s cooldown). His duelist mode. Poke when it’s down.
Read from Teemo's seat: which stage windows this plan plays for against K'Sante.
This is Teemo's own plan; across 802 pooled games the lane is leaning K'Sante.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | K'Sante | K'Sante loads damage into the attack after each ability, so level 1 auto trades go to him — last-hit at poison range and step out of attack range the instant a spell lands on you. |
| Level 2 | K'Sante | Path Maker takes reduced damage while charging, so poke into the charge is wasted — but blind still applies through it, and the stun-dash it ends in is what you must be out of range of. |
| Level 3 | Even / skill | With his W on cooldown and your full kit available the matchup is genuinely contested — poke with E, bait the W block, then Q and kite; neither side has a clean kill window. |
| Levels 4-5 | Even / skill | Q max rank and mushroom zone control keep him off the CS without giving him a free angle; the Skill call reflects that his Q3 pull can still punish any mispositioned W kite. |
| Level 6 | Teemo | Mushrooms seal both flanking bushes and the river path, so his All Out dash commits into a slow-and-reveal — and the wall-launch on its first hit is the reason you never lane with terrain at your back. |
| First item | Even / skill | Liandry's Torment makes your E DoT threatening against his HP pool while your mushroom net is at peak density, but his Iceborn Gauntlet slows your W escape route; the window is yours to press but not to force. |
| Two+ items | K'Sante | All Out strips his own resistances and he becomes a melee fighter with execute damage who outruns your W on the Gauntlet slow — never duel him without shrooms pre-placed and accept that the side lane is about zone denial, not kills. |
K'Sante's passive loads damage into the attack that follows an ability, not into percent-max-HP shred — so at Level 1 you lose a straight auto trade, but only while he can reach you. Last-hit at range and step back the moment a spell marks you. At Level 2 his Path Maker charge takes reduced damage, which means poking into the charge is wasted; blind still applies through it, so save Q for the dash arriving rather than throwing it at the wind-up. His shield is Footwork (E), on 10-8s, and that is the cooldown worth tracking early. He cannot kill you without All Out, a 120/100/80s ultimate — farm conservatively with poison autos and let the chip lead build.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs K'Sante report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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K'Sante, slightly — Teemo wins 48.75% of 802 games; winnable with the right plan.
Mostly — K'Sante has a small statistical edge (51.25% win rate), but execution decides this lane far more than the pick does.
No — if anything K'Sante has the slight edge (Teemo wins 48.75%), though it stays close.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs K'Sante.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? K'Sante vs Teemo guide →
All Teemo top lane matchups →
More Teemo top lane matchups: vs Irelia · vs Jax · vs Jayce · vs Karma · vs Kassadin · vs Kayle