Sion vs Graves — Top Lane Matchup Guide

How to win lane as Sion against Graves · 52.98% win rate over 7,645 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Graves owns 3 of the 7 game windows to Sion's 2, yet the win rate favours Sion: survive their windows and the game is yours. Sion wins 52.98% of games vs Graves in top lane (7,645 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1SionGraves has no Quickdraw at Level 1 — a clean charged Q knockup into E armor-shred is free and sets a lead he cannot reverse with a dash he doesn't have yet.
Level 2Even / skillHe has Quickdraw now and can dodge through your charge telegraph — only trade if his dash is on cooldown or wasted on a minion.
Level 3GravesQuickdraw armor stacking and free kite angles mean your charge telegraph is a liability; he punishes every slow channel with a full shotgun burst.
Levels 4-5GravesHe kites your W-shield detonation freely in the open lane and his Quickdraw CD is short — freeze the wave and stop giving him open-terrain commit opportunities.
Level 6Even / skillYour R Unstoppable Onslaught opens an engage and escape threat, but Collateral Damage matches it as a punish — only all-in when Quickdraw is explicitly down.
First itemGravesHis first item burst outpaces your unfinished Heartsteel stack pool; defer extended trades until the item gap closes on your side.
Two+ itemsSionTwo-item Heartsteel Sion: your HP total and W-shield value outscale his buckshot output entirely — splitpush, force 1v1s, and your Passive zombie denies him clean exits.

Early game (levels 1–5)

At Level 1 you are the aggressor — Graves has no Quickdraw yet and your charged Q telegraph is the scariest thing on the map. Walk up along the wave edge, start charging Q as he last-hits, and release the full knockup the moment he steps in range; a Level 1 knockup into E armor-shred sets a lead he cannot erase. Level 2 becomes a coin flip: he now has Quickdraw and can dodge your charge by dashing through you, so only commit to a trade if he wastes the dash on a creep or tries to poke with his W smoke. By Level 3 his Quickdraw cooldown is short enough and his armor is stacking — the window where you freely charge your Q has closed, and you need to respect that he will dodge it and return a full shotgun burst while you are standing still.

Read the rest of this matchup

The full Sion vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Graves vs Sion guide →
All Sion top lane matchups →