How to win lane as Graves against Sion · 47.02% win rate (7,645 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He stacks exactly the stat that blanks you — chip early, then stop donating shells to armor.
Track: Sion's Q — Decimating Smash (10–6s cooldown). Charged knockup — break the channel or sidestep the slam.
Read from Graves's seat: which stage windows this plan plays for against Sion.
This is Graves's own plan; across 7,645 pooled games the lane is leaning Sion.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Sion | Sion's — your level 1 is one ability with no E mobility and short shell range, while his charged Q knockup punishes you for stepping up to CS and his W shield eats your return poke. |
| Level 2 | Even / skill | Even — you pick up a second ability but still have no full combo, and his charged Q plus W shield keep the early trades roughly square. |
| Level 3 | Graves | Yours — with Q, W and E online you E in for the point-blank shell spread and drop Smoke Screen to slow him and gut his sight range, out-DPSing an immobile Sion. |
| Levels 4-5 | Graves | Yours — your True Grit armor and two stacking E charges compound in the extended melee fight that an escape-less Sion can't disengage from. |
| Level 6 | Even / skill | Even — your R nuke makes the all-in lethal, but Sion's level 6 is only more tankiness and his fresh W shield still eats a full shell volley. |
| First item | Graves | Yours — your Eclipse/Youmuu's first-item spike is your peak duel power, well ahead of a Sion still finishing his first tank item. |
| Two+ items | Sion | Sion's — at two-plus tank items his HP pool shrugs off your armor-stacking burst, and his Glory in Death zombie passive lets him keep swinging and trade back even after you win the fight. |
Sion owns the very first level — your kit is just the Q powder trail with no E dash to reposition, and his charged Q can knock you up the moment you step into your already-short shell range to CS, while his W shield eats your return poke. Don't walk into a fully-charged Q to last-hit; take safe farm with the tip of your Q and wait for level 3. Watch his E as well: Roar of the Slayer shreds your armor from 800 and knocks a minion back through you, so True Grit blunts less than it looks. The lane flips at 3: E in for the point-blank burst, drop Smoke Screen to slow him, then E out before he can W-shield and detonate.
Pooled Emerald+ win rates from Graves's side, sampled July 2026.
The full Graves vs Sion report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Sion, slightly — Graves wins 47.02% of 7,645 games; winnable with the right plan.
Mostly — Sion has a small statistical edge (52.98% win rate), but execution decides this lane far more than the pick does.
No — if anything Sion has the slight edge (Graves wins 47.02%), though it stays close.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Resolve secondary (Second Wind and Bone Plating) vs Sion.
Start Doran's Blade + 1 Health Potion and back for Serrated Dirk (≈1100g) — lethality spike. Build Eclipse / Hubris first, then The Collector, with Plated Steelcaps.
Playing the other side? Sion vs Graves guide →
All Graves top lane matchups →
More Graves top lane matchups: vs Sett · vs Shen · vs Singed · vs Swain · vs Sylas · vs Tahm Kench