How to win lane as Sion against Gnar · 50.98% win rate over 2,136 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 Sion charged-Q damage is real but mini-Gnar can simply walk out of the telegraph — trade only if you catch him standing still at the boomerang's return path. |
| Level 2 | Gnar | Mini-Gnar's boomerang (Q) hits percent-max-HP on both the throw and the return — he wins short trades at level 2 because you can't W-shield both hits cleanly. |
| Level 3 | Gnar | At level 3 he can combo boomerang into hop (E) into follow-up auto, filling his Rage bar fast; his transform all-in outpowers your W-shield before it stacks up. |
| Levels 4-5 | Even / skill | Both of you are waiting: he wants to fill Rage, you want him without a hop — it's a read-the-bar standoff where neither side has a decisive edge. |
| Level 6 | Even / skill | Your R is online but his Mega-Gnar GNAR! AOE stun is equally live; all-ins are mutual kill threats and whoever mis-times the transform window loses the fight. |
| First item | Gnar | First item Gnar still has percent-HP boomerang slamming into a now-larger HP pool — the ratio doesn't flip yet, and his hop keeps him out of your charged-Q range. |
| Two+ items | Sion | At two tank items your HP passive and zombie threat tilt the ratio: his boomerang damage doesn't scale fast enough to kill you before you land a charged Q knockup and brawl him down. |
Level 1 is a coin flip — if you can get an early charged Q on him before he learns your telegraph it hurts, but mini-Gnar's boomerang (Q) returns through you on the way back, dealing percent-max-HP physical damage twice per throw. At level 2 he gets his hop (E) and can jump your charge entirely. Level 3 is his strongest window: boomerang poke plus the ability to build Rage quickly on short trades, setting up a transform all-in. Your W-shield is online but his percent-HP damage punches through it harder than a flat-damage opponent would — absorb one hit with W, then look to retaliate on the boomerang's cooldown rather than eating the return.
The full Sion vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Gnar vs Sion guide →
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