Sion vs Gangplank — Top Lane Matchup Guide

How to win lane as Sion against Gangplank · 53.59% win rate over 4,284 Emerald+ games · Updated 2026-07-27

Verdict: Sion is favoured — Sion owns 4 of the 7 game windows to Gangplank's 2. Sion wins 53.59% of games vs Gangplank in top lane (4,284 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1SionHis barrel poke is weak before he stacks gold and your W-shield blankets the damage — walk up, take a hit on the shield, and start charging Q while he has no escape tool to dodge it.
Level 2SionW-shield absorbs his follow-up barrel chain and your E comes online — bait his Remove Scurvy heal, then E slow into charged Q for the first real trade win.
Level 3SionAll three abilities are live: E shreds armor and slows, charged Q knocks him up with no dash to dodge, and W-shield eats his counter-poke — he cannot win this window without his W up.
Levels 4-5Even / skillHis barrels crit harder now and Remove Scurvy purges your E slow on demand, making your full combo unreliable — farm safely and only commit when you see his W go on cooldown.
Level 6GangplankCannon Barrage goes global: he backs safely, pokes from barrel range, and uses W to cleanse any attempted lockdown — he dictates the pace and you cannot R-engage without walking into barrels.
First itemGangplankHis first crit item means barrels genuinely threaten your HP even through the shield, and Remove Scurvy keeps him safe from every E-slow attempt — respect his range and wait for his W cooldown.
Two+ itemsSionYour Heartsteel HP stack makes your W-shield a massive burst of magic damage and your zombie passive guarantees trading value even if he kills you — force melee range with R and brawl where his barrels cannot help him.

Early game (levels 1–5)

Your W-shield eats his entire barrel-chain combo early — barrel damage at levels 1-3 is low enough that one detonation barely dents a fresh Sion shield. Walk forward when he places a barrel, take the poke on the shield, and start charging Q while he repositions. He has no dash, so a fully charged Q at level 1 is a free knockup-into-auto if he misreads your wind-up. At level 2 your E slows him through his W cooldown window — if his Remove Scurvy is on cooldown from a recent heal, walk in, E to shred armor and apply slow, and follow with charged Q. The pattern is: bait his W first, then commit the combo.

Read the rest of this matchup

The full Sion vs Gangplank report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Gangplank vs Sion guide →
All Sion top lane matchups →