How to win lane as Ryze against Locke · 49.08% win rate over 597 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even — your Q poke is answered by his on-hit walk-ups, so neither side leads. |
| Level 2 | Even / skill | At 2 trades stay skill-based, gated almost entirely on whether your W root lands. |
| Level 3 | Even / skill | Level 3 stays even: he can dodge Rune Prison to keep your Q combo in check. |
| Levels 4-5 | Even / skill | Levels 4-5 revolve around who wins the root mind-game — a pure skill stage. |
| Level 6 | Even / skill | At 6 it is still even: your power is item-bound and has not arrived yet. |
| First item | Even / skill | First item keeps it even — Realm Warp is macro, not a dueling tool, and neither of you has a decisive edge. |
| Two+ items | Ryze | Post-items your mana-stacked Q spam and shield out-scale and out-DPS him — the late game is yours. |
The entire laning phase is even, and that is fine — even is winning for a scaler. His on-hit walk-ups answer your Q poke, so the lane hinges on the root: hold Rune Prison for his dash commit instead of throwing it on cooldown, and use levels 4-5's mind-game to farm safely toward your items.
The full Ryze vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Ryze guide →
All Ryze top lane matchups →
Also played in: Mid Lane