How to win lane as Karma against Yasuo · 49.26% win rate (2,714 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Wind Wall blocks Q, RQ, and W's tether — poke only when it's down and shield his dash-ins; this lane is his to lose.
Track: Yasuo's W — Wind Wall (25–17s cooldown). Blocks every projectile for its duration — hold your poke until it is spent.
Read from Karma's seat: which stage windows this plan plays for against Yasuo.
This is Karma's own plan; across 2,714 pooled games the lane is even.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Karma | Mantra is up at level 1, so RQ Soulflare is a huge first-blood-threat poke the moment he steps to last-hit, and his melee Steel Tempest range can't answer it. |
| Level 2 | Karma | Your Q chips him while he has no minion to E-dash onto and no Wind Wall uptime to block every cast, and Gathering Fire refunds Mantra as you trade. |
| Level 3 | Karma | Layered Q into RQ Soulflare out-trades his early autos, and bait-then-real-Q beats a single Wind Wall charge while your W root ignores the wall entirely. |
| Levels 4-5 | Karma | Your bullying peak — repeated Q and RQ Soulflare push him off the wave and let you tax plates behind Inspire's speed. |
| Level 6 | Even / skill | Even — his R takeover off a Q3 knockup and E-dash gap-close arrive just as your Mantra is only the re-empowerment you already had, so the all-in offsets your poke. |
| First item | Karma | Your first AP or haste item sharpens RQ burst and shield value while he's still pre-crit, so you reclaim the bully window. |
| Two+ items | Yasuo | He out-scales hard: two crit items plus Wind Wall on cooldown let him eat a Q and all-in your thin frame, so let your team deal with him. |
Yasuo is melee and immobile until he has a minion or you to E-dash onto, so your level 1 is brutal for him — open with RQ Soulflare the second he walks up to last-hit, and the delayed Soulflare zone plus slow chips him for free. The wall to fear is his W, Wind Wall: it eats your Q and RQ Soulflare projectiles, so never fire real poke into a raised wall. Throw a cheap Q to bait it, then land the actual Q or RQ in the window after it expires. Note your W tether is a target-lock, not a projectile — Wind Wall does NOT block it, so you can still root him through the wall.
Pooled Emerald+ win rates from Karma's side, sampled July 2026.
The full Karma vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 49.26% win rate over 2,714 games makes this a coin flip decided by play, not champion select.
Yes — Karma vs Yasuo is a genuine skill matchup: 49.26% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Karma vs Yasuo win rate is 49.26%, an even lane decided by execution.
Karma takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Yasuo.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — Mantra economy secured. Build Malignance / Blackfire Torch first, then Cosmic Drive, with Sorcerer's Shoes / Plated Steelcaps.
Playing the other side? Yasuo vs Karma guide →
All Karma top lane matchups →
More Karma top lane matchups: vs Volibear · vs Warwick · vs Wukong · vs Yone · vs Yorick · vs Zaahen
Also played in: Mid Lane