How to win lane as Karma against Warwick · 43.5% win rate (1,023 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His dash beats your poke rhythm — shield the engage, root the exit, and respect the all-in windows.
Track: Warwick's R — Infinite Duress (110–70s cooldown). Lock-on suppress — track it before every step-up.
Read from Karma's seat: which stage windows this plan plays for against Warwick.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Karma | Mantra is up from Level 1, so RQ Soulflare lands a huge poke before Blood Hunt speed or Eternal Hunger sustain exist to answer it. |
| Level 2 | Even / skill | It evens out fast — Blood Hunt move speed and his Eternal Hunger drain come online and start eating your Inner Flame chip as you trade. |
| Level 3 | Warwick | Eternal Hunger heals harder the lower his HP, so once he's sustaining your poke refunds him faster than it hurts. |
| Levels 4-5 | Warwick | Your Inner Flame and RQ rotations can't push him off the wave — Blood Hunt walks through the cooldown gaps and his drain heals the rest. |
| Level 6 | Warwick | Infinite Duress leaps and suppresses the first champion it hits for 1.5s — CC cancels the channel, but alone your frame dies before RE casts. |
| First item | Warwick | BORK plus Eternal Hunger out-heals your first AP spike, and Blood Hunt chases down your Inspire dash every trade. |
| Two+ items | Warwick | He has drain-tank scaling and you have none — Blood Hunt catches you and his low-HP heal turns your burst into his sustain. |
Level 1 is your only clean window — open with RQ Soulflare and chunk him before Blood Hunt speed and his Eternal Hunger sustain come online, because once he's healing your Inner Flame chip just feeds him. Last-hit at max Q range and do NOT walk up to throw it: his W Blood Hunt lets him close that gap the instant you drop below half, on a tempo your cooldowns can't refund. The trap is letting him sit at low HP thinking you're ahead — Eternal Hunger heals harder the lower he gets, so your poke is literally building his sustain.
Pooled Emerald+ win rates from Karma's side, sampled July 2026.
The full Karma vs Warwick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Warwick — Karma wins only 43.5% of 1,023 games, so Karma plays this as the disadvantaged side.
Not really — Warwick holds a real statistical advantage (56.5% win rate), so Karma is the one working uphill.
No — Warwick counters Karma (Karma wins only 43.5% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Karma takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Warwick.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Malignance / Blackfire Torch first, then Cosmic Drive, with Sorcerer's Shoes.
Playing the other side? Warwick vs Karma guide →
All Karma top lane matchups →
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