How to win lane as Karma against Yone · 48.16% win rate (5,839 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His dash beats your poke rhythm — shield the engage, root the exit, and respect the all-in windows.
Track: Yone's E — Soul Unbound (22–10s cooldown). His burst window — survive it and punish the body he snaps back to.
Read from Karma's seat: which stage windows this plan plays for against Yone.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Karma | You own level 1: RQ Soulflare's delayed zone and slow is a huge first poke and Yone has no E spirit-rewind yet to detach and escape it. |
| Level 2 | Even / skill | It evens out fast — Yone's even early and his Q wind-slash trades back, so your Q Inner Flame poke stops pulling clean value. |
| Level 3 | Even / skill | Still a coin flip: you can Q-poke but his W spirit-cleave punishes any step-up, and his E is one level away from blanking your tether rhythm. |
| Levels 4-5 | Yone | Once E is online his spirit dives your poke, W-cleaves, and rewinds to his body before your W root resolves — your Gathering Fire cooldown game falls apart. |
| Level 6 | Yone | His R pulls in and knocks you up, and Inspire is only a shield — it soaks the burst but can't stop the airborne, so his ult window beats your re-empowerment. |
| First item | Yone | His first crit item sharpens the cleave-and-rewind all-in, while your first AP item only sharpens poke his E lets him dodge through. |
| Two+ items | Yone | He out-duels and out-mobilizes your thin frame with crit and two-form dashes, and you have no late spike to answer — play safe and let your team deal with him. |
Your only clean window is the first three levels, before Yone has his E spirit-rewind. At level 1 open with RQ Soulflare — the delayed zone and slow is real damage he cannot detach his spirit to walk out of yet, so it's your best poke of the whole lane. Land Q Inner Flame at max range and only commit W Focused Resolve when he's stuck animating on a minion, because once he has his Q dash and E he can send his spirit onto you, take the hit, and snap back to his body before your tether ever roots. Bank that early HP and plate lead; it is the only one you'll get.
Pooled Emerald+ win rates from Karma's side, sampled July 2026.
The full Karma vs Yone report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yone, slightly — Karma wins 48.16% of 5,839 games; winnable with the right plan.
Mostly — Yone has a small statistical edge (51.84% win rate), but execution decides this lane far more than the pick does.
No — if anything Yone has the slight edge (Karma wins 48.16%), though it stays close.
Karma takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Yone.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — Mantra economy secured. Build Malignance / Blackfire Torch first, then Cosmic Drive, with Sorcerer's Shoes.
Playing the other side? Yone vs Karma guide →
All Karma top lane matchups →
More Karma top lane matchups: vs Warwick · vs Wukong · vs Yasuo · vs Yorick · vs Zaahen · vs Zac
Also played in: Mid Lane