How to win lane as Gangplank against Yasuo · 50.71% win rate (2,102 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Barrels go through windwall — zone him off the wave, parrrley the dash, and out-scale his all-in.
Track: Yasuo's E — Sweeping Blade. Dashes — but Wind Wall can’t block your barrel blast.
Read from Gangplank's seat: which stage windows this plan plays for against Yasuo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Both are weak at level 1, but Yasuo can E off a minion to threaten an auto trade — deny his Q last-hits and don't over-extend placing an early keg. |
| Level 2 | Yasuo | At 2-3 his E-Q-auto poke and free keg-denial outpace your barrels before your charges are stocked — concede the short trades and farm Parrrley at range. |
| Level 3 | Gangplank | He has to walk into the wave to last-hit and his Windwall is single-charge on a long cooldown, so your Parrrley-into-keg poke starts landing unanswered. |
| Levels 4-5 | Even / skill | Your second E point stocks more charges and turns the keg chain online — empowered poke plus the chaining slow out-trade his pre-crit Steel Tempest. |
| Level 6 | Gangplank | Sheen into the barrel chain bursts him through one Windwall before his crit comes online — this is your hardest all-in window, force it now. |
| First item | Gangplank | Cannon Barrage zones his Sweeping-Blade escape and traps him in the barrel slow, giving you the skirmish and dive pressure his pre-6 kit lacks. |
| Two+ items | Yasuo | Yasuo out-scales you outright: at 2-3 crit items Windwall blocks your detonates, his E dashes past the slow, and his R knockup one-shots you — play safe and group. |
Levels 1-3 are dangerous for you: Yasuo dashes off the minion wave with Sweeping Blade to close, can eat a lone keg with an auto to deny it, and chips you with Steel Tempest while your barrel charges are scarce and the barrels themselves die to a single hit. Don't drop a keg where his E can reach it and pop it for free; last-hit with Parrrley from max range and respect his level 2-3 E-Q-auto trade. Never throw a Q he can simply Windwall — make him spend the wall on a minion or a throwaway poke before you commit anything that matters.
Pooled Emerald+ win rates from Gangplank's side, sampled July 2026.
The full Gangplank vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50.71% win rate over 2,102 games makes this a coin flip decided by play, not champion select.
Yes — Gangplank vs Yasuo is a genuine skill matchup: 50.71% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Gangplank vs Yasuo win rate is 50.71%, an even lane decided by execution.
Gangplank takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Yasuo.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Trinity Force (Sheen + barrel slow) first, then Infinity Edge, with Plated Steelcaps.
Playing the other side? Yasuo vs Gangplank guide →
All Gangplank top lane matchups →
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