How to win lane as Gangplank against Warwick · 49.81% win rate over 803 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Warwick | Warwick's passive heals hardest under your half-HP threshold and a level-1 keg sits at low durability he free-hits to deny — any walk-up out-sustains your Parrrley chip, so concede and last-hit safe. |
| Level 2 | Warwick | His Q heals off your max HP and Blood Hunt move speed walks you down before kegs are online — keep them back from the wave and don't follow a Parrrley into his auto range. |
| Level 3 | Even / skill | Your second Q/E point lets you start Parrrley-into-keg poke from range, so he has to eat chip to farm — the lane levels out as your drain-proof poke begins, and his R all-in is a coin-flip if you save W. |
| Levels 4-5 | Even / skill | His R suppresses you but Remove Scurvy cleanses the lock mid-channel and heals off missing HP — hold W for the ult, not his chase, and the all-in is a coin-flip you can win. |
| Level 6 | Gangplank | Sheen into the keg build flips it: an empowered Parrrley detonating a chained barrel finally bursts faster than his drain can heal it back. |
| First item | Gangplank | You out-scale outright — chained keg explosions and global Cannon Barrage burst him through any sustain, and anti-heal caps his passive and Q drain. |
| Two+ items | Gangplank | Once you're ahead on items his HP stacking just feeds your barrels a bigger target — keep W for his R so he can't lock you alone, and you delete him in any open fight. |
Warwick owns the first three levels and there's no pretending otherwise — his Eternal Hunger passive heals hardest exactly when he's drained you under half HP, his Q heals off my max health on top, and my kegs come up on long cooldowns at low durability he can just free-hit to deny before they're useful. Don't throw a Parrrley and then step into auto range to follow it up; he'll Blood Hunt onto me with the move speed and out-sustain the trade every time. Last-hit with the tip of Q, place kegs back from the wave so he can't free-detonate or deny them, and accept I'm conceding this phase. The one thing to bait: an early Q leap onto a keg — if he commits it for nothing, he's out of position with it on cooldown.
The full Gangplank vs Warwick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Warwick vs Gangplank guide →
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