How to win lane as Gangplank against Wukong · 51.75% win rate over 1,258 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Wukong | Wukong's Crushing Blow lowers my armor for an empowered auto and Stone Skin gives him free resists in melee, while my single barrel is low-HP and pop-able before it arms — this is clearly his window. |
| Level 2 | Even / skill | It evens out as his Q comes off cooldown, but I still have no waveclear and lose melee trades, so I farm at Parrrley range and don't contest the wave. |
| Level 3 | Even / skill | My full kit is up but his Nimbus Strike dash still punishes any over-step — I keep the wave back and only trade Parrrley pokes when his Q is down. |
| Levels 4-5 | Even / skill | Second Q and E points let me chain Parrrley-into-keg as he walks up, and placing kegs behind my line denies his E entry — that pulls the lane back to even. |
| Level 6 | Even / skill | His Cyclone knockup is a real engage, but Remove Scurvy cleanses the airborne and heals off my missing HP, so the level-6 all-in is roughly a coin flip rather than his win. |
| First item | Gangplank | Sheen/Essence Reaver online: empowered Parrrley plus a full keg chain bursts him before his W clone or E dash resets the fight — my power window. |
| Two+ items | Gangplank | He's even and item-dependent rather than a hard scaler, so my chained-keg burst keeps pace through his resists and Cannon Barrage out-pressures him across the map at objectives. |
Levels 1-3 are his — Wukong's Crushing Blow lowers my armor and lands an empowered crit-auto, his passive Stone Skin hands him free resists standing next to me, and I have one low-HP barrel on a long cooldown that he can pop before it ever arms. Don't place a keg in melee expecting it to live; set it back behind the wave and last-hit with the tip of Parrrley. Respect his Nimbus Strike dash — if he E's in with Q ready I lose that short trade every time, so I give ground and farm safe.
The full Gangplank vs Wukong report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Wukong vs Gangplank guide →
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