Rell vs Seraphine — Support Matchup Guide

How to win lane as Rell against Seraphine · 50.03% win rate over 4,297 Emerald+ games · Updated 2026-07-27

Verdict: Rell is favoured — Rell owns 7 of the 7 game windows. Rell wins 50.03% of games vs Seraphine in support (4,297 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1RellSeraphine's immobile, slow-projectile level-1 kit loses to your engage threat.
Level 2RellAt level 2 your W-Q all-in reaches her before she can shield and kite.
Level 3RellLevel 3 you keep dashing onto a no-dash Seraphine and chain-CC her.
Levels 4-5RellThrough 4-5 your tank stats walk through her poke to lock her down.
Level 6RellAt 6 your Magnet Storm dives her and you can stun her before Encore.
First itemRellOn first item you eat her poke and delete her squishy build.
Two+ itemsRellTwo items in your point-blank engage still catches her immobile frame.

Early game (levels 1–5)

You control the early lane: Seraphine is completely immobile and leans on Q poke, passive Note shields, and E (Beat Drop) to keep distance. The moment you hit level 2, dash W-Q onto her and all-in before her shields stack — she has no dash and can't escape your lockdown. Body-block her Q for your ADC and keep the engage threat live so she can't freely poke.

Read the rest of this matchup

The full Rell vs Seraphine report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Seraphine vs Rell guide →
All Rell support matchups →