How to win lane as Rell against Seraphine · 50.03% win rate over 4,297 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Rell | Seraphine's immobile, slow-projectile level-1 kit loses to your engage threat. |
| Level 2 | Rell | At level 2 your W-Q all-in reaches her before she can shield and kite. |
| Level 3 | Rell | Level 3 you keep dashing onto a no-dash Seraphine and chain-CC her. |
| Levels 4-5 | Rell | Through 4-5 your tank stats walk through her poke to lock her down. |
| Level 6 | Rell | At 6 your Magnet Storm dives her and you can stun her before Encore. |
| First item | Rell | On first item you eat her poke and delete her squishy build. |
| Two+ items | Rell | Two items in your point-blank engage still catches her immobile frame. |
You control the early lane: Seraphine is completely immobile and leans on Q poke, passive Note shields, and E (Beat Drop) to keep distance. The moment you hit level 2, dash W-Q onto her and all-in before her shields stack — she has no dash and can't escape your lockdown. Body-block her Q for your ADC and keep the engage threat live so she can't freely poke.
The full Rell vs Seraphine report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Seraphine vs Rell guide →
All Rell support matchups →